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 Post subject: Re: [Help] Final Fantasy X X-2 HD (steam) (*.vbf)
PostPosted: Mon May 16, 2016 8:55 pm 
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ultra-n00b

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How about VBFPacking?


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 Post subject: Re: [Help] Final Fantasy X X-2 HD (steam) (*.vbf)
PostPosted: Mon May 16, 2016 10:03 pm 
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how about giving the author time?
I'm pretty sure he's thinking about implementing repacking.

I wonder if the game works without the ffx_ps2 folder because this folder contains a lot files thats been used in the PS2 version.


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 Post subject: Re: [Help] Final Fantasy X X-2 HD (steam) (*.vbf)
PostPosted: Tue May 17, 2016 6:43 am 
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Game will not work without ffx_ps2 folder. It contains all dialogues, they are exactly the same as in the PS2 version.

As for repacking, files are compressed by standard DeflateStream. The problem for me is that in the original VBF, there are additional 4 bytes after every compressed file, and I don't know what is it. I hope Topher knows more about it.

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 Post subject: Re: [Help] Final Fantasy X X-2 HD (steam) (*.vbf)
PostPosted: Wed May 18, 2016 12:02 am 
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is there more used than just the dialoges?
I see it still contains the ps2 models and animations.


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 Post subject: Re: [Help] Final Fantasy X X-2 HD (steam) (*.vbf)
PostPosted: Sat May 21, 2016 8:47 am 
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Here is a very simple VBF decompressor and packer. These are two separate console programs so you'll have to run them from the command prompt. Do not include any parameters to see the help screens.

If you notice any bugs, please let me know. Processing large archives takes a lot of time at the moment, so it's not ready for practical use yet. I expect the performance to be significantly improved in the next release.


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Last edited by tek547 on Sat May 21, 2016 5:18 pm, edited 1 time in total.

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 Post subject: Re: [Help] Final Fantasy X X-2 HD (steam) (*.vbf)
PostPosted: Sat May 21, 2016 12:46 pm 
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tek547 wrote:
Here is a very simple VBF decompressor and packer. These are two separate console programs so you'll have to run them from the command prompt. Do not include any parameters to see the help screens.

If you notice any bugs, please let me know. Processing large archives takes a lot of time at the moment, so it's not ready for practical use yet. I expect the performance to be significantly improved in the next release.


Write examples of the commands, pls


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 Post subject: Re: [Help] Final Fantasy X X-2 HD (steam) (*.vbf)
PostPosted: Sat May 21, 2016 5:12 pm 
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Here is an example. Suppose you have an archive in "C:\Documents and Settings\Administrator\Desktop\archive.vbf" and you want to extract it into "C:\vbf-data", then you might run this command:

Code:
vbf-unpack "C:\Documents and Settings\Administrator\Desktop\archive.vbf" "C:\vbf-data"


After making some changes in C:\vbf-data, you'll probably want to put the archive back together:

Code:
vbf-pack "C:\Documents and Settings\Administrator\Desktop\archive.vbf" "C:\vbf-data" /o


Note the "/o" at the end -- it allows the packer to overwrite the existing "archive.vbf" with a new archive. If you're using this parameter, make sure you have a backup copy of the original file, because the old archive will be destroyed.


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 Post subject: Re: [Help] Final Fantasy X X-2 HD (steam) (*.vbf)
PostPosted: Sun May 22, 2016 6:35 pm 
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I have a little problem. When I try to extract, I get the error: the application failed to start properly. 0xc000007b.

Thank you in advance :)


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 Post subject: Re: [Help] Final Fantasy X X-2 HD (steam) (*.vbf)
PostPosted: Tue May 31, 2016 9:18 pm 
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The unpacker and repacking works.
Does someone know how we can open dds.phyre files?

Neither Gimp nor Photoshop with DDS ext. works.


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 Post subject: Re: [Help] Final Fantasy X X-2 HD (steam) (*.vbf)
PostPosted: Thu Jun 02, 2016 10:42 am 
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Fraggoso wrote:
The unpacker and repacking works.
Does someone know how we can open dds.phyre files?

Neither Gimp nor Photoshop with DDS ext. works.


DDS.phyre aren't normal DDS files, they're .Phyre files that USED to be .DDS files.

There is a Noesis plugin that opens them, but it doesn't work with the X/X-2 collection.

I wish there was a way to view the field models from these games though, that'd be awesome.

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 Post subject: Re: [Help] Final Fantasy X X-2 HD (steam) (*.vbf)
PostPosted: Sat Jun 04, 2016 7:49 pm 
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lionheartuk wrote:
Fraggoso wrote:
The unpacker and repacking works.

I wish there was a way to view the field models from these games though, that'd be awesome.


Actually you can but you have to use Ninjaripper as well as plugin for Noasis to convert the bin but it works.
I ripped the starting sword of Tidus and imported it to Blender.


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 Post subject: Re: [Help] Final Fantasy X X-2 HD (steam) (*.vbf)
PostPosted: Sun Jun 05, 2016 7:31 am 
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Fraggoso wrote:
lionheartuk wrote:
Fraggoso wrote:
The unpacker and repacking works.

I wish there was a way to view the field models from these games though, that'd be awesome.


Actually you can but you have to use Ninjaripper as well as plugin for Noasis to convert the bin but it works.
I ripped the starting sword of Tidus and imported it to Blender.


Oh, how did you manage to use NinjaRipper on FFX, because I know when I point it at the exe it just doesn't work at all, because theres the first window and then it opens a new process right?

If yo could break it down a little that'd be great.

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 Post subject: Re: [Help] Final Fantasy X X-2 HD (steam) (*.vbf)
PostPosted: Sun Jun 05, 2016 12:28 pm 
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lionheartuk wrote:
Oh, how did you manage to use NinjaRipper on FFX, because I know when I point it at the exe it just doesn't work at all, because theres the first window and then it opens a new process right?

If yo could break it down a little that'd be great.


Just use Ninjaripper, point to the exe and make sure to use D3D11 wrapper and hit run.
Press F10 to any given time and that's it. ;)

I use Ninjaripper 1.1.4 for it.


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 Post subject: Re: [Help] Final Fantasy X X-2 HD (steam) (*.vbf)
PostPosted: Tue Jun 07, 2016 9:44 pm 
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unpacking works, repacking doesn't.
It goes through all the files but it doesn't create an output file.


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 Post subject: Re: [Help] Final Fantasy X X-2 HD (steam) (*.vbf)
PostPosted: Wed Jun 08, 2016 12:05 am 
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Haro wrote:
unpacking works, repacking doesn't.
It goes through all the files but it doesn't create an output file.


How did your command looks like?
I managed to unpack and repack with an output file.


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