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 Post subject: Re: The Division SDF Archive Format
PostPosted: Sun Dec 23, 2018 11:44 pm 
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xp0it wrote:
they've upgraded the file format to a newer version for division 2, thats why rogue_sdf isn't working with the TD2 alpha.

while division 1 was sdf version 22, division 2 is sdf version 37.

idk if some other ubisoft game uses version 37, but the file header has changed significally and has more values (probably more block sizes).

it seems that they've splitted the data by language as well, at least there're now some "sdf-C-2000-en-US.sdfdata" files.


Any way extract this file ?

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 Post subject: Re: The Division SDF Archive Format
PostPosted: Fri Jan 11, 2019 8:41 pm 
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sure, but it'll be easier when the game is released and you have a running client.

they've probably encrypted/obfuscated the file, since its not that obvious anymore where the zlib data starts:

TD1:

Code:
$ binwalk TD1/sdf.sdftoc

DECIMAL       HEXADECIMAL     DESCRIPTION
--------------------------------------------------------------------------------
240053        0x3A9B5         Zlib compressed data, best compression


TD2:

Code:
$ binwalk TD2/sdf.sdftoc

DECIMAL       HEXADECIMAL     DESCRIPTION
--------------------------------------------------------------------------------


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 Post subject: Re: The Division SDF Archive Format
PostPosted: Sat Jan 19, 2019 1:01 pm 
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I have Alpha Test client files


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 Post subject: Re: The Division SDF Archive Format
PostPosted: Tue Feb 05, 2019 4:27 am 
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I do know this much about the Alpha files:

    - 0x685F6 is the start of the compressed binary search tree for the alpha files
    - the only data after the compressed data is the ID block which is 0x30 bytes long
    - They added 5 new uint32 values to the header
    - The compression ratio is about 1% worse than Div1
    - the main game executable is roughly double in size


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 Post subject: Re: The Division SDF Archive Format
PostPosted: Wed Feb 06, 2019 5:24 pm 
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hello ,

the tool doent work with the division 2 file, its the same format but we get an error.

Error: Unexcepted byte in file tree


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 Post subject: Re: The Division SDF Archive Format
PostPosted: Wed Feb 06, 2019 7:13 pm 
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get it guys soon as possible som of models i finish is on https://p3dm.ru/ free to download


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 Post subject: Re: The Division SDF Archive Format
PostPosted: Thu Feb 07, 2019 2:55 pm 
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htk42 wrote:
hello ,

the tool doent work with the division 2 file, its the same format but we get an error.

Error: Unexcepted byte in file tree


It only appears to be the same format. The file structure is the same, however the compressed data has changed and we have yet to identify how it has changed to update the extractor.


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 Post subject: Re: The Division SDF Archive Format
PostPosted: Fri Feb 08, 2019 7:21 pm 
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Any update on this, now as the beta has arrived?


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 Post subject: Re: The Division SDF Archive Format
PostPosted: Fri Feb 08, 2019 8:35 pm 
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Won't be any update until Lunger figures out how to do it.


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 Post subject: Re: The Division SDF Archive Format
PostPosted: Sun Feb 10, 2019 6:24 pm 
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htk42 wrote:
hello ,

the tool doent work with the division 2 file, its the same format but we get an error.

Error: Unexcepted byte in file tree


Uses a different version of the file extension, that's why it's not working. To be expected to be honest.


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 Post subject: Re: The Division SDF Archive Format
PostPosted: Thu Feb 14, 2019 9:28 am 
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fix UV maps for backpacks in division1 plz



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