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 Post subject: Re: The Division SDF Archive Format
PostPosted: Sat Aug 19, 2017 4:50 pm 
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ultra-n00b

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TESTED 19.8.2017 on Global Event update

how to start export:

->Open CMD
-> cd to roug_sdf.exe
-> type rouge_sdf.exe "sdf.sdftoc" "output directory"..........
-> Press Enter
-> Done
:!: WARNING: make sure u have 30GB free on ur SSD

Confuse ?

:!: here is Picture
Image


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 Post subject: Re: The Division SDF Archive Format
PostPosted: Sat Aug 19, 2017 4:55 pm 
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ultra-n00b

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i was currious on new clothes i can get it from caches so i take a look inside of files what else is there


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 Post subject: Re: The Division SDF Archive Format
PostPosted: Fri Sep 01, 2017 5:00 pm 
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Hey guys.

I've been reading this thread and was hopeful to extract the weapon talent icon files with the convenient rouge_sdf.exe tool. However, as others have reported, a lot of the DDS files seem to be corrupted or otherwise unable to be read by various DDS image viewers. Does anyone have any pointers on how to fix this, or otherwise has access to the spritesheet with weapon talent icons and wishes to share it?


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 Post subject: Re: The Division SDF Archive Format
PostPosted: Sat Sep 02, 2017 12:03 pm 
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veteran

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A lot of the Division textures use the DXT10 version of DDS files.

Haven't seen anything besides Visual Studio being able to open those for viewing.


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 Post subject: Re: The Division SDF Archive Format
PostPosted: Wed Sep 06, 2017 4:45 am 
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n00b

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how can i repack this package?!?
this game can read external files from outside of game or not?


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 Post subject: Re: The Division SDF Archive Format
PostPosted: Thu Sep 07, 2017 4:44 am 
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beginner

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Ubisoft's Mario + Rabbids Kingdom Battle uses the SDFDATA archive like The Division but rouge_sdf doesn't work for it.

Mario+Rabbids (1st 4 SDFDATA files, SDFTOC, SDFVER, and sdf-slice.mapping files)
M+R SDFDATA.rar


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 Post subject: Re: The Division SDF Archive Format
PostPosted: Tue Sep 12, 2017 10:36 am 
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ultra-n00b

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I ended up here looking for some Mario & Rabbids info.

The dump I have has an .istorage file that's about 2.3Gb.
In there are multiple references to "BERG" and "WEST" as in the SDFTOC and SDFDATA files.

I've also found this vaguely JSON kind of structure, starting at address 94000878 in my dump:
Code:
BCA/Ilg]iPsVt`L)+A^<7T;massive
zGWQ#^!D>dLW3ubisoft
0: 112166 452674
6040 11888185077
630758522 108998
43707442177020 3
7287950033140705
90

{
   mappings = {
   {
      pattern =
      {
         "moria/sdf/nx/data/sdf.sdftoc",
         "moria/sdf/nx/data/sdf.sdfver",
         "moria/sdf/nx/data/sdf-A-*.sdfdata",
      },
      chunkindex = 1,
      chunkid= 1000,
      islaunch = 1,
      dlcIndex = -1,
      dlcEntitlement = "",
   },{
      pattern =
      {
         "moria/sdf/nx/data/sdf-B-*.sdfdata",
         "moria/sdf/nx/data/sdf-C-*.sdfdata",
      },
   chunkindex = 2,
   chunkid = 1001,
   islaunch = 0,
   dlcIndex = -1,
   dlcEntitlement = "",
   },{
      pattern = "dlc0:/*",       
      chunkindex = 3,           
      chunkid = 1002,
        islaunch = 0,   
        dlcIndex = 0,       
      dlcEntitlement = "RKBDLC00",
   },{
      pattern = "dlc1:/*",         
      chunkindex = 4,
      chunkid = 1003,
        islaunch = 0,     
      dlcIndex = 1,         
      dlcEntitlement = "RKBDLC01",
   },{
      pattern = "dlc2:/*",           
      chunkindex = 5,
        chunkid = 1004, 
        islaunch = 0,       
      dlcIndex = 2,           
      dlcEntitlement = "RKBDLC02",
   },{
      pattern = "dlc3:/*",
      chunkindex = 6,
      chunkid = 1005,   
      islaunch = 0,         
      dlcIndex = 3,
      dlcEntitlement = "RKBDLC03",
   },{
      pattern = "dlc4:/*",
      chunkindex = 7,   
      chunkid = 1006,     
      islaunch = 0,           
      dlcIndex = 4,
      dlcEntitlement = "RKBDLC04",
   },{
      pattern = "dlc5:/*", 
      chunkindex = 8,     
      chunkid = 1007,       
      islaunch = 0,
      dlcIndex = 5, 
      dlcEntitlement = "RKBDLC05",
   },{
      pattern = "dlc6:/*",   
      chunkindex = 9,       
      chunkid = 1008, 
      islaunch = 0,
      dlcIndex = 6,
      dlcEntitlement = "RKBDLC06",
   },{
      pattern = "dlc7:/*",     
      chunkindex = 10,       
      chunkid = 1009,           
      islaunch = 0,
      dlcIndex = 7,
      dlcEntitlement = "RKBDLC07",
   },{
      pattern = "dlc8:/*",       
      chunkindex = 11,         
      chunkid = 1010,           
      islaunch = 0,
        dlcIndex = 8,     
      dlcEntitlement = "RKBDLC08",
   },{
      pattern = "dlc9:/*",       
      chunkindex = 12,         
      chunkid = 1011,           
      islaunch = 0, 
        dlcIndex = 9,       
      dlcEntitlement = "RKBDLC09",
   }
   ,}
,}

(I did format the JSON-ish stuff)

Looking at it again, I see that part of that also includes the sdf.sdfver file that !!!!! posted above.


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 Post subject: Re: The Division SDF Archive Format
PostPosted: Sun Sep 24, 2017 7:52 pm 
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ultra-n00b

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Any news on this for M+RKB?


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 Post subject: Re: The Division SDF Archive Format
PostPosted: Thu Oct 19, 2017 3:59 am 
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ultra-n00b

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does anyone know how can i repack the files again? rogue_Sdf.exe


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 Post subject: Re: The Division SDF Archive Format
PostPosted: Fri Oct 20, 2017 1:09 pm 
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ultra-n00b

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Freaking Ubisoft and their files composition. I was planning to translate new South Park game, but don't know how to convert it back in to sdftoc :( First South Park game had OAF, so it was much easier.


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