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 Post subject: Re: Just Cause 3 Arc/Tab format.
PostPosted: Fri Dec 04, 2015 1:57 pm 
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Is there any way to extract .bank files? I tried fsb extractor but all I get is error message: 'Not a valid FSB file format (file id 046464952)'.


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 Post subject: Re: Just Cause 3 Arc/Tab format.
PostPosted: Sat Dec 12, 2015 10:20 am 
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Hi...To the person who made the ARC Unpacker/Packer...

Do you know how to add more DLC to the name.txt files under the Just Cause 3 DLC directory please? I combined a few DLC's into one .arc and .tab for neatness but then I cannot make a call to it from "name.txt"

It seems to only take 1 dlc name....help?


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 Post subject: Re: Just Cause 3 Arc/Tab format.
PostPosted: Tue Jan 26, 2016 6:37 am 
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shakotay2 wrote:
yeah, totally easy. You can even cut an uncompressed file from the .arc using a hexeditor and create a wav from it using daemon1's fmod_extr:

Code:
HASH       BYTEOFFSET SIZE       DCOMP SIZE  NAME     
========== ========== ========== ==========  ==========
0x9437BC85 0x00000000 0x0000DD10 0x0000DD10  sound/dialogue/bra/mission_mm220_dial_gameplay_shieldup_010.wavc


btw: it's not from the .arc in the opening post - it's from game55.arc in another parallel thread that obviously has been deleted to not confuse people. :)


How did you use fmod_extr get a wav from the wavc dialogue files? I could only get an error message:
Quote:
Unsupported file or audio format.

And could someone look into the weird ogg format the music is in, nothing I've used is able to recognise them.


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 Post subject: Re: Just Cause 3 Arc/Tab format.
PostPosted: Tue Jan 26, 2016 10:30 pm 
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yoyodaman234 wrote:
How did you use fmod_extr get a wav from the wavc dialogue files? I could only get an error message:
Quote:
Unsupported file or audio format.
I passed the filename as a parameter to the exe iirc.

Did you check your FSB file to start with 46 53 42 35 01 (FSB5)?

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extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip


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 Post subject: Re: Just Cause 3 Arc/Tab format.
PostPosted: Tue Jan 26, 2016 11:41 pm 
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I figured out what the problem was. The file does contain the FSB5 header, but there was an extra line above it. Removed this and it worked perfectly. It's going to be annoying to do this to every dialogue file though.


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 Post subject: Re: Just Cause 3 Arc/Tab format.
PostPosted: Wed Jan 27, 2016 11:33 pm 
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yoyodaman234 wrote:
Removed this and it worked perfectly. It's going to be annoying to do this to every dialogue file though.

You've to search for "FSB5" in the archives and use the finds as starting addresses for fsb file extraction.

If you can't code search for a suiting bms script (quickbms) and try to modify it.
(I remember quickbms script having a feature to search for bytes: FindLoc)

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Bigchillghost, Reverse Engineering a Game Model: http://forum.xentax.com/viewtopic.php?f=29&t=17889
extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip


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 Post subject: Re: Just Cause 3 Arc/Tab format.
PostPosted: Sun Jul 24, 2016 4:11 pm 
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Ekey wrote:
iUltimateLP wrote:
Ekey wrote:
Ok, unpacker is out. I will share packer later.

https://www.sendspace.com/file/nel9xi

Nice, but how to actually extract a file? This looks more like a viewer to me..

Just open tab index file. Extracting files will be automaticly! You must see output directory with extracted files in same tab folder > Unpacked. Examples:

Code:
Tab Location: e:\Games\Just Cause 3\archives_win64\game2.tab
Output directory will be here: e:\Games\Just Cause 3\archives_win64\Unpacked


Packer for test only
https://www.sendspace.com/file/hmugmy

Make backup files!



Hello, packer is dead. Can you reupload it?


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 Post subject: Re: Just Cause 3 Arc/Tab format.
PostPosted: Mon Aug 08, 2016 8:08 am 
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Will anybody help me getting a high rez picture document of the guide pls?


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 Post subject: Re: Just Cause 3 Arc/Tab format.
PostPosted: Sun Mar 04, 2018 2:29 pm 
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Does anybody know how enable file name logging?
I tried to use Procmon to collect file names, but it works only on Mad Max. JC3 doesn't log them at all, even when I'll create dropzone folder.
So if anyone know, please how did you get hashed filenames?

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