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 Post subject: Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
PostPosted: Thu Jan 05, 2017 7:51 pm 
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As far as I know, this program does not support the launch with parameters. Also I need to somehow kill the old copies of the program.

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 Post subject: Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
PostPosted: Sat Jan 07, 2017 10:04 am 
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erik945 wrote:
Yes I know that.
For example, I need a weapons.
I choose all drm with mask "wp_*", copy them to a separate folder, and treat this whole folder.

Each DRM where there is mesh, a lot of "garbage"...)) Only 16 data types, but for each type in the container from 10 to 200 resources. Of them 60% of have duplicates in any container DRM. To find which mesh ,the desired object - the weapon automatically fail. There is no logic there...)))to You for weapons, you need 10 textures. Objects dependent on the material, dependent textures, etc.
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 Post subject: Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
PostPosted: Sun Jan 22, 2017 8:56 pm 
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Lol

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 Post subject: Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
PostPosted: Thu Feb 02, 2017 11:30 pm 
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It looks like someone made a huge leap forward! Nice work @xstat


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 Post subject: Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
PostPosted: Fri Feb 03, 2017 1:03 am 
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capkomultra wrote:
It looks like someone made a huge leap forward! Nice work @xstat


It's most likely just a texture patch through an external application, nothing special really.

Cheers.

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 Post subject: Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
PostPosted: Wed Mar 15, 2017 9:28 am 
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@ xstat

You're still working on it ?



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