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 Post subject: Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
PostPosted: Fri Dec 16, 2016 1:27 am 
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LostField wrote:
Gh0stBlade, сan you reupload PC DRM/Bigfile Tool please?

Why? The links work.

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 Post subject: Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
PostPosted: Sat Dec 17, 2016 2:26 pm 
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Gh0stBlade wrote:
LostField wrote:
Gh0stBlade, сan you reupload PC DRM/Bigfile Tool please?

Why? The links work.



Sorry, then isn't working for my internet service provider or for my country (Russia). Thanks a lot :)


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 Post subject: Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
PostPosted: Mon Dec 26, 2016 12:45 am 
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Hello everybody,
I have downloaded the game and want to burn it using abgx 360. The thing is I need ISO files to do that, but in the file I downloaded there's only .tiger files... what can I do with that? Is there a way to use that or convert it or I have to downloaded everything again?

Thanks a lot !


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 Post subject: Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
PostPosted: Mon Dec 26, 2016 12:55 pm 
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nico3522 wrote:
Hello everybody,
I have downloaded the game and want to burn it using abgx 360. The thing is I need ISO files to do that, but in the file I downloaded there's only .tiger files... what can I do with that? Is there a way to use that or convert it or I have to downloaded everything again?

Thanks a lot !


We do not support piracy here. Please discontinue this discussion or sanctions may be incurred.

Cheers.

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 Post subject: Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
PostPosted: Wed Dec 28, 2016 5:50 am 
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hello!
I need help with this toolset.
I can't find many textures - as example - normal for this map (wolf body).

Image

And when I convert animal models for fbx I have warnrng- "WARNING: Mesh contains bone weights, but the model has no skeleton"

pc vrersion.


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 Post subject: Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
PostPosted: Wed Dec 28, 2016 9:59 pm 
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erik945 wrote:
hello!
I need help with this toolset.
I can't find many textures - as example - normal for this map (wolf body).

Image

And when I convert animal models for fbx I have warnrng- "WARNING: Mesh contains bone weights, but the model has no skeleton"

pc vrersion.


The skeleton data is stored in .DTPDATA files, you must locate it and rename it to "skeleton.skl" so it's loaded in Noesis.
You should check the wolf's material file to see if it has other maps.

Cheers.

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 Post subject: Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
PostPosted: Thu Dec 29, 2016 8:18 am 
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Thank you!
With skeleton understood.
As for the texture - I can not find a part of the texture and do not know drm in which they are described. I tried all drm with the word "wolf". Are there any opportunities globally to extract all the textures of bigfile in one folder?


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 Post subject: Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
PostPosted: Sun Jan 01, 2017 10:30 pm 
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Hey,
would it eventually be possible to update the Tiger unpacker and DRM Dumper to support the last update of the game? (bigfile.dlc.mode.bloodties.000.000.tiger)


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 Post subject: Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
PostPosted: Mon Jan 02, 2017 1:21 am 
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Unpacker doesn't works? I think that I can update tools if you can upload this files.


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 Post subject: Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
PostPosted: Mon Jan 02, 2017 8:41 pm 
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Ekey wrote:
Unpacker doesn't works?

Hi !
Code:
if ( TigerID == 0xE1)
    bigfilenum = GameFilePath + @"\bigfile.dlc.mode.bloodties.000.000.tiger";

no names, extract the archives DRM, do not look very...(((
And with scenes not quite clear where they are. a lot of individual objects, but no scenes, as for example in TR 2013.


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 Post subject: Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
PostPosted: Mon Jan 02, 2017 9:49 pm 
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Ekey Is there a way to globally extract all texture from bigfile without using drm?


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 Post subject: Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
PostPosted: Mon Jan 02, 2017 9:52 pm 
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erik945 wrote:
Ekey Is there a way to globally extract all texture from bigfile without using drm?

With this too much problems.

Paliha wrote:
no names

In this case, you must update the filelist base in Projects folder.


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 Post subject: Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
PostPosted: Mon Jan 02, 2017 10:06 pm 
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I can't find some textures (wolf normal, bear without damage - normal and spc, e.t.c.)
What can you advise?


Last edited by erik945 on Mon Jan 02, 2017 10:18 pm, edited 2 times in total.

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 Post subject: Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
PostPosted: Mon Jan 02, 2017 10:09 pm 
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erik945 wrote:
I can't find some textures (wolf normal, bear without damage - normal and spc, e.t.c)
What can you advise?

I do not remember exactly, but it seems not all the textures are converted to DDS. Supported only A8R8G8B8, DXT1 and DXT5.


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 Post subject: Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
PostPosted: Mon Jan 02, 2017 10:18 pm 
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I do not see there tr2pcd with suitable size.



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