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 Post subject: Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
PostPosted: Fri Jan 05, 2018 3:17 am 
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I changed font the character my language successfully, but there is no way to import the DRM again, how to import???

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 Post subject: Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
PostPosted: Sun Jan 07, 2018 9:49 am 
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Can you tell me where the subtitle font??

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 Post subject: Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
PostPosted: Tue May 01, 2018 9:02 pm 
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Just a simple question here

Do anyone know where or what the Trinity mercenaries are called in game files
can't seem to locate them at all.. :?


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 Post subject: Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
PostPosted: Wed May 02, 2018 3:53 am 
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guys...
how about import local.bin to bigfile?


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 Post subject: Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
PostPosted: Fri May 11, 2018 6:17 pm 
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Any news about .MUL files conversion/extraction? :oops: 8D :)
Everyone here saying that they can open/use them, but don't provide additional info.

With many thanks! :)


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 Post subject: Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
PostPosted: Mon Jul 09, 2018 9:17 pm 
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Would be possible to update FileNames.list for TIGER Unpacker (by Ekey) ?
I'd like to extract models from Blood Ties DLC.

Or if someone could explain how to do it, I'll gladly do it and then share the new list :P


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 Post subject: Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
PostPosted: Tue Jul 10, 2018 4:08 am 
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I want to import files and repack archive
How can i do that? :lol:


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 Post subject: Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
PostPosted: Tue Jul 10, 2018 8:25 pm 
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halfway wrote:
I want to import files and repack archive
How can i do that? :lol:

You can't, there's an injector for TR2013 which could be upgraded to work with Rise of the Tomb Raider.

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 Post subject: Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
PostPosted: Sun Jul 15, 2018 8:32 pm 
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Is that .tiger file available to download? I want to get the immortal guardian armor meshes.
It is nowhere to be seen.

Thanks in advance.


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 Post subject: Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
PostPosted: Tue Jul 24, 2018 8:39 pm 
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I will also post it here, the PureHair will be fully extractable now.

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 Post subject: Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
PostPosted: Wed Jul 25, 2018 1:22 am 
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daemon1 wrote:
I will also post it here, the PureHair will be fully extractable now.

Image

Any details on how this works? I know the hair is splines but what type of spline?

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 Post subject: Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
PostPosted: Wed Jul 25, 2018 4:13 pm 
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Gh0stBlade wrote:
daemon1 wrote:
I will also post it here, the PureHair will be fully extractable now.

Image

Any details on how this works? I know the hair is splines but what type of spline?

no they are not splines, just usual vertices and faces


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 Post subject: Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
PostPosted: Wed Jul 25, 2018 4:58 pm 
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Wow very nice :eek:
Can you tell more details ? ( or share the hair model if it's possible )


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 Post subject: Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
PostPosted: Wed Jul 25, 2018 9:40 pm 
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as usual, i'll publish the tool and you'll be able to get all hairs from this engine


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 Post subject: Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
PostPosted: Thu Aug 02, 2018 9:25 am 
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hair tool for DXMD (also work with Lara):
viewtopic.php?f=16&t=18534



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