XeNTaX Forum Index
Forum MultiEx Commander Tools Tools Home
It is currently Mon Oct 23, 2017 5:20 am

All times are UTC + 1 hour


Forum rules


Please click here to view the forum rules



Post new topic Reply to topic  [ 253 posts ]  Go to page Previous  1 ... 13, 14, 15, 16, 17
Author Message
 Post subject: Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
PostPosted: Thu Jan 05, 2017 7:51 pm 
Offline
veteran

Joined: Fri Jan 20, 2012 5:43 pm
Posts: 129
Has thanked: 17 times
Have thanks: 35 times

As far as I know, this program does not support the launch with parameters. Also I need to somehow kill the old copies of the program.

You can make the ads go away by registering



Top
 Profile  
 
 Post subject: Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
PostPosted: Sat Jan 07, 2017 10:04 am 
Offline
beginner

Joined: Thu Nov 12, 2015 1:10 pm
Posts: 33
Has thanked: 1 time
Have thanks: 0 time
erik945 wrote:
Yes I know that.
For example, I need a weapons.
I choose all drm with mask "wp_*", copy them to a separate folder, and treat this whole folder.

Each DRM where there is mesh, a lot of "garbage"...)) Only 16 data types, but for each type in the container from 10 to 200 resources. Of them 60% of have duplicates in any container DRM. To find which mesh ,the desired object - the weapon automatically fail. There is no logic there...)))to You for weapons, you need 10 textures. Objects dependent on the material, dependent textures, etc.
Image


Top
 Profile  
 
 Post subject: Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
PostPosted: Sun Jan 22, 2017 8:56 pm 
Offline
ultra-n00b

Joined: Sun Jan 22, 2017 8:54 pm
Posts: 1
Has thanked: 0 time
Have thanks: 2 times
Lol

Image

Image

Image

Image


Top
 Profile  
 
 Post subject: Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
PostPosted: Thu Feb 02, 2017 11:30 pm 
Offline
ultra-n00b

Joined: Wed Jan 25, 2017 7:21 pm
Posts: 1
Has thanked: 1 time
Have thanks: 0 time
It looks like someone made a huge leap forward! Nice work @xstat


Top
 Profile  
 
 Post subject: Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
PostPosted: Fri Feb 03, 2017 1:03 am 
Offline
Moderator

Joined: Mon Jul 05, 2010 8:55 pm
Posts: 590
Has thanked: 19 times
Have thanks: 215 times
capkomultra wrote:
It looks like someone made a huge leap forward! Nice work @xstat


It's most likely just a texture patch through an external application, nothing special really.

Cheers.

_________________
Click the thanks button if I helped!


Top
 Profile  
 
 Post subject: Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
PostPosted: Wed Mar 15, 2017 9:28 am 
Offline
ultra-n00b

Joined: Wed Mar 15, 2017 9:25 am
Posts: 1
Has thanked: 1 time
Have thanks: 0 time
@ xstat

You're still working on it ?


Top
 Profile  
 
 Post subject: Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
PostPosted: Sun Apr 02, 2017 3:39 pm 
Offline
ultra-n00b

Joined: Tue Feb 25, 2014 1:57 pm
Posts: 1
Has thanked: 0 time
Have thanks: 0 time
DRM Dumper does not open files
Image


Top
 Profile  
 
 Post subject: Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
PostPosted: Sat Jul 08, 2017 11:06 am 
Offline
ultra-n00b
User avatar

Joined: Sun Apr 30, 2017 5:28 pm
Posts: 3
Has thanked: 4 times
Have thanks: 0 time
Is anyone know how work with weapon textures like this one:
Image

Image
Is that possible convert into diffuse or something like that


Top
 Profile  
 
 Post subject: Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
PostPosted: Sun Aug 13, 2017 4:22 am 
Offline
beginner

Joined: Thu Oct 22, 2009 8:54 pm
Posts: 33
Has thanked: 2 times
Have thanks: 4 times
Gh0stBlade wrote:
Ekey wrote:
Maybe in animation files? btw you have simple block with skeleton from older version?

Here is Lara's model from Tomb Raider: Underworld. Download

Bones start at 0x19EFC0 Each bone sized 0x40 till the end of the file.

I originally thought the same about the Skeleton being stored in animation files. Recent findings make me suspect otherwise. I extracted Lara's hair (xenon-hair.drm) From Rise of the Tomb Raider (PC). The model should have a skeleton yet there are no animation files. I have seen some data ressembling a skeleton in DTP files but loading them results in nothing usable. I'll take another look at that.

Edit:

Breaking news:

Bones have been located!

Image

Now we just need a way of identifying them since they are stored in DTP files. @EKey see "Section 16.dtp" Perhaps first uint "0x6" is a type meaning skeleton. If there is a hash name referencing the skeleton in the mesh file that would be useful. I can't check unless original hash names for sections are known.

Edit:

Confirming that DTP files with the first integer as "0x6" are skeleton files.

Image

@Ekey could you have your unpacker rename those file's extension to ".skl" it would make it easier to identify them. Cheers!


Hi any chance we can get animation too?
that would be great!!


Top
 Profile  
 
 Post subject: Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
PostPosted: Tue Aug 22, 2017 10:22 am 
Offline
ultra-n00b

Joined: Wed Jul 02, 2014 6:33 am
Posts: 7
Has thanked: 0 time
Have thanks: 0 time
Is there any way to run DRMdumer in command line? I want to extract all drm from a folder .

Code:
for %%a in (*.DRM) do YOUR_PROGRAM "%%a" "OUTFOLDER\%%a"


can't do this


Top
 Profile  
 
 Post subject: Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
PostPosted: Thu Oct 05, 2017 6:58 pm 
Offline
ultra-n00b

Joined: Thu Oct 05, 2017 6:31 pm
Posts: 3
Has thanked: 0 time
Have thanks: 0 time
Greetings all, I found a mesh file of Lara's hair on the DXMD thread here and want to modify it a bit. I used noesis to export it, but it looks like this in the programs window and in 3dsmax:

Image

Plus, it's missing any UV map. Is there something I'm doing wrong?


Top
 Profile  
 
 Post subject: Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
PostPosted: Thu Oct 05, 2017 8:41 pm 
Offline
veteran
User avatar

Joined: Wed Nov 17, 2010 2:57 pm
Posts: 125
Location: Germany
Has thanked: 81 times
Have thanks: 27 times
Feregorn wrote:
Greetings all, I found a mesh file of Lara's hair on the DXMD thread here and want to modify it a bit. I used noesis to export it, but it looks like this in the programs window and in 3dsmax:

[img]https://i.imgur.com/RKoK1cS.png[/mg]

Plus, it's missing any UV map. Is there something I'm doing wrong?

It is explained in the DXMD thread aswell that this file isn't exactly a usual mesh. The mesh includes vertex data to calculate curves. Any scripts that treat it as a usual mesh interpret it wrongly, that is why you get that mess.


Top
 Profile  
 
 Post subject: Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
PostPosted: Sun Oct 15, 2017 2:55 pm 
Offline
veteran

Joined: Thu Jan 14, 2010 4:38 pm
Posts: 80
Has thanked: 1 time
Have thanks: 3 times
Ekey wrote:
http://dropmefiles.com/8axiM

Hi guys,
sorry to bother you, but does anyone have an updated version of the filelist? It seems this one has gone under since.



Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 253 posts ]  Go to page Previous  1 ... 13, 14, 15, 16, 17

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 7 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group