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 Post subject: Dead Space 1/2/3 .sbk file (PC)
PostPosted: Wed Mar 25, 2015 5:34 pm 
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Dead Space stores big audio files as separate .exa.snu files in first two .DAT archives. These can be converted with towav or "ealayer3 -i 32", depending on the format.

But thousands of small sound are stored in many .sbk files across all other .DAT archives. These are all generic sounds: Isaac's steps, gunshots, interface, costume, necromorphs, etc. There are hundreds of .sbk files in the game, one for each kind of enemy, npc, weapon, level and sublevel. So many sounds duplicate.

Here's a simple tool written on c# that will extract all sounds from .sbk. Enjoy.
Extracted sounds can be converted to mp3 with ealayer3.

This one works with DS1 & DS2.

To extract all sounds from the game you need to follow the steps:
step 1 - unpack .dat files
step 2 - unpack .str files that have sfx in them
step 3 - unpack .sbk files with this tool
step 4 - use ealayer3 or Xas_decode to decode them


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Last edited by daemon1 on Mon Jul 20, 2015 2:48 pm, edited 4 times in total.

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 Post subject: Re: Dead Space 2 .sbk file (PC)
PostPosted: Wed Apr 01, 2015 6:53 pm 
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Here's the version for DS3.

The files extracted can only be converted with my new version of Ealayer3 that you can find here: viewtopic.php?p=104766#p104766

This is because they are version 7 with header B, which was not supported before.

It will not work correctly with DS2. I will try to make universal version later, but for now, please use corresponding versions.


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 Post subject: Re: Dead Space 2/3 .sbk file (PC)
PostPosted: Sun Jul 19, 2015 11:36 am 
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What are the extra actions needed for DS1/DS3 using EAlayer3?


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 Post subject: Re: Dead Space 2/3 .sbk file (PC)
PostPosted: Mon Jul 20, 2015 2:47 pm 
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For DS1 you need Xas_decode (latest version here viewtopic.php?p=107650#p107650)

For DS3 you need new version Ealayer3 as said above.


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 Post subject: Re: Dead Space 1/2/3 .sbk file (PC)
PostPosted: Sun Jul 02, 2017 10:48 am 
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Ok, guys, im think i doin it wrong or... i dont know.
I hawe all those tools and all big .DAT files.
I use Gibbed.Visceral.BigViewer.exe to extract all .str files
Next im trying to use xas_decode.exe and it crashes leawing me with 0bite *.wav file
I need simple necromorph sounds and some beautiful screams from apartments.

Anyone can help me?
(please)


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 Post subject: Re: Dead Space 1/2/3 .sbk file (PC)
PostPosted: Sun Jul 02, 2017 10:52 am 
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kodznak wrote:
Next im trying to use xas_decode.exe


On which file you're trying it?


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 Post subject: Re: Dead Space 1/2/3 .sbk file (PC)
PostPosted: Sun Jul 02, 2017 11:00 pm 
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daemon1 wrote:
kodznak wrote:
Next im trying to use xas_decode.exe


On which file you're trying it?


Many of *.str, *.toc, from *.DAT


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 Post subject: Re: Dead Space 1/2/3 .sbk file (PC)
PostPosted: Mon Jul 03, 2017 7:08 am 
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you missed step 2 - unpack .str files that have sfx in them


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 Post subject: Re: Dead Space 1/2/3 .sbk file (PC)
PostPosted: Mon Jul 03, 2017 12:34 pm 
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daemon1 wrote:
you missed step 2 - unpack .str files that have sfx in them


Can you tell me how i can do it?


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 Post subject: Re: Dead Space 1/2/3 .sbk file (PC)
PostPosted: Tue Jul 04, 2017 8:48 am 
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Gibbed tools


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 Post subject: Re: Dead Space 1/2/3 .sbk file (PC)
PostPosted: Tue Jul 04, 2017 5:41 pm 
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daemon1 wrote:
Gibbed tools


Thanks a lot! It worked perfectly.
I have around 10 000 sounds now! O_o


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 Post subject: Re: Dead Space 1/2/3 .sbk file (PC)
PostPosted: Tue Mar 06, 2018 5:17 am 
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I want to extract the sfx out of the str files but I can't find Gibbed tools anywhere. Someone wants to send me a link?


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 Post subject: Re: Dead Space 1/2/3 .sbk file (PC)
PostPosted: Tue Mar 06, 2018 7:29 am 
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Laenthor wrote:
I want to extract the sfx out of the str files but I can't find Gibbed tools anywhere. Someone wants to send me a link?

not sure if its last version, or what you need: https://www.saintsrowmods.com/forum/attachments/gibbed-tools-rev-96-7z.9683/


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