XeNTaX Forum Index
Forum MultiEx Commander Tools Tools Home
It is currently Sat Jan 19, 2019 9:06 am

All times are UTC + 1 hour

Forum rules

Please click here to view the forum rules

Post new topic Reply to topic  [ 2 posts ] 
Author Message
 Post subject: SpongeBob SuperSponge (PSX) BIGLUMP.BIN
PostPosted: Sat Oct 11, 2014 10:43 pm 
User avatar

Joined: Sun Sep 07, 2014 10:24 pm
Posts: 40
Has thanked: 6 times
Have thanks: 4 times

I want to extract the music from this game, they songs are in FastTracker II .xm format. I can use standard file ripping tools to extract the files fine, but they always come out looking corrupt and odd.
I'm not sure how the data is stored in this game's archive, but here's a picture of how the .xm files look when loaded in OpenMPT:
I'm not sure if it's xored or compressed in an odd way or what. I can extract the samples separately using PSound, but they're unnamed. I'd hope the sample data would be IN the .xm.

Here's the first 1MB of the file, it actually has a module in it around 85000 bytes -

You can make the ads go away by registering

"O for a Muse of fire, that would ascend the brightest heaven of invention"

 Post subject: Re: SpongeBob SuperSponge (PSX) BIGLUMP.BIN
PostPosted: Sun Jan 06, 2019 12:12 am 
User avatar

Joined: Thu Jul 26, 2012 5:06 pm
Posts: 288
Location: Poland, Łódź
Has thanked: 355 times
Have thanks: 89 times
You should be able to proceed by looking through game source code https://github.com/philosophofee/SBSPSS
You can start with files makefile.gaz, makefile.gfx and of course "\data\Music\" folder.


Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 2 posts ] 

All times are UTC + 1 hour

Who is online

Users browsing this forum: Casedey and 6 guests

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group