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 Post subject: Re: Alien Isolation (.PAK .BIN)
PostPosted: Wed Jun 21, 2017 9:06 am 
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cra0 wrote:
Yeah sorry never finished that, you can use volfin's blender script to import the models then export them out as obj,fbx etc

Or write a maxscript that will read the omodels

Im trying to put together the modular level assets in blender but it seems that the .pobjects never assemble a complete model. Is it because some of the data is trapped in the .omodels?


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 Post subject: Re: Alien Isolation (.PAK .BIN)
PostPosted: Tue Jun 27, 2017 9:57 am 
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Hi guys. I trying to import ALIEN bones in Blender with SMD tools. But every time i got error:
Image
I tried latest and 2.2.1 versions of SMD, and also tried change decimal dividers to point in windows settings, but it's not working.
How can i load bones?
Or may be someone have model of alien with bones and textures?


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 Post subject: Re: Alien Isolation (.PAK .BIN)
PostPosted: Tue Jun 27, 2017 5:18 pm 
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the skeleton you're trying to use is wrong. it's expecting 3 floats, and that string pictured is only 1 float. so the skeleton conversion failed somewhere. Try to find the correct skeleton, there's a lot of skeletons but we only handle specific ones in the hkx2smd program. The ones with specific character names on them.


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 Post subject: Re: Alien Isolation (.PAK .BIN)
PostPosted: Wed Jun 28, 2017 12:23 am 
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ultra-n00b

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Hmm, i converted hkx one more time and now smd imports correctly.


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 Post subject: Re: Alien Isolation (.PAK .BIN)
PostPosted: Sat Sep 30, 2017 8:27 pm 
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Hey you guys, sorry about resuscitating a dead thread, but I really need some help

1 - is there anyway to match textures to the models? By looking at the text files from the game, there's various basic textures that are used for multiple models, but no way to work out which one is which, nor which normal and spec maps they use

2 - I can't seem to find any of these 'material libraries' which I'm guessing will work similar to how Fallout 4 uses palette maps to change colours of their textures without having to add in multiple textures.

3 - is there anyway to get the .pObject importer to import multiple files at a time? I'm having to import individual parts of a model one at a time, which is mind-numbing stuff :/

Charlie



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