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 Post subject: Re: Alien Isolation (.PAK .BIN)
PostPosted: Wed May 27, 2015 8:39 pm 
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trexjones you use very long path and name.
Move file up to the root of the disk.
as example:
D:\AIUnp\BSP_LV426_PT02\RENDERABLE\_models
or more short.

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 Post subject: Re: Alien Isolation (.PAK .BIN)
PostPosted: Thu May 28, 2015 7:21 pm 
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AH! Excellent! Makes perfect sense! Thank you!!


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 Post subject: Re: Alien Isolation (.PAK .BIN)
PostPosted: Tue Jun 09, 2015 10:52 am 
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I was export the 3d models. thank you!
but I'm raelly sorry, still I don't know how to unpack animation files and textures.
everytime I fail like this.

Image

please help me please! x0


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 Post subject: Re: Alien Isolation (.PAK .BIN)
PostPosted: Wed Jun 10, 2015 12:35 am 
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I've already managed to export the models and textures and rigging, I just need someone that can put the textures on and they're good to be released.


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 Post subject: Re: Alien Isolation (.PAK .BIN)
PostPosted: Thu Jun 11, 2015 8:31 am 
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Okay, so, gathering up the textures and everything was a bit of a nightmare, and I am by no means an expert at rigging or anything else, but using the tools available, I've managed to grab what I can from the game so people can put these together. Hope they help.

Samuels: https://mega.co.nz/#!P8E2hIQD!KzIX4KDBV ... syMsNU0AYE
Image

Axel: https://mega.co.nz/#!uwMwWSTC!kxDC-VPOs ... UD6uN96QIE
Image

Ricardo: https://mega.co.nz/#!zldW3DIa!v2YDBIKR_ ... Ky-IKgoVw0
Image

If you use them for anything, please let me know. I'd love to use them myself in XPS.


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 Post subject: Re: Alien Isolation (.PAK .BIN)
PostPosted: Fri Jun 12, 2015 7:35 am 
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why? they look generic as fuck


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 Post subject: Re: Alien Isolation (.PAK .BIN)
PostPosted: Mon Jun 15, 2015 5:03 pm 
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More models. Same deal as always.

Image
DALLAS: https://mega.co.nz/#!zgdF2RAB!Ca8CG2jr_ ... X8-72z8tFQ

Image
WORKING JOE: https://mega.co.nz/#!D9UGyADD!N_qddWbc- ... wep7ODB7ZQ


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 Post subject: Re: Alien Isolation (.PAK .BIN)
PostPosted: Sat Jun 20, 2015 1:48 am 
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trexjones wrote:
Okay, so, gathering up the textures and everything was a bit of a nightmare, and I am by no means an expert at rigging or anything else, but using the tools available, I've managed to grab what I can from the game so people can put these together. Hope they help.

Samuels: https://mega.co.nz/#!P8E2hIQD!KzIX4KDBV ... syMsNU0AYE
Image

Axel: https://mega.co.nz/#!uwMwWSTC!kxDC-VPOs ... UD6uN96QIE
Image

Ricardo: https://mega.co.nz/#!zldW3DIa!v2YDBIKR_ ... Ky-IKgoVw0
Image

If you use them for anything, please let me know. I'd love to use them myself in XPS.


These all seem to of been taken down.


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 Post subject: Re: Alien Isolation (.PAK .BIN)
PostPosted: Sat Jun 20, 2015 1:51 am 
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This thread is awesome!
The Isolation modding community is really dispersed, so in an effort to bring it together, we've created a Steam group.
The group is an ideal place to post mods you've made, mod tools you've found/made or ask for help.
To join, just visit: http://steamcommunity.com/groups/alien_ ... on_modders
Thanks!


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 Post subject: Re: Alien Isolation (.PAK .BIN)
PostPosted: Sun Jun 21, 2015 10:20 pm 
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Is it possible to reupload the models because all are down and maybe please give taylor a shot ? thanks


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 Post subject: Re: Alien Isolation (.PAK .BIN)
PostPosted: Fri Jun 26, 2015 12:08 pm 
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How did you convert the .DDS textures to use with Blender?

I've imported models successfully and they are looking cool, but I'd love to texture them and am having difficulty importing the textures in the format of .DDS that they are in after converting the .PAK file.

Could someone help? Thanks!


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 Post subject: Re: Alien Isolation (.PAK .BIN)
PostPosted: Fri Jul 24, 2015 7:55 pm 
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MattFiler wrote:
How did you convert the .DDS textures to use with Blender?

I've imported models successfully and they are looking cool, but I'd love to texture them and am having difficulty importing the textures in the format of .DDS that they are in after converting the .PAK file.

Could someone help? Thanks!

Use this utility http://rghost.ru/8Q64kNcnF
Put this exe and two bats to folder with this dds textures and execute ctex_all.bat


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 Post subject: Re: Alien Isolation (.PAK .BIN)
PostPosted: Wed Jul 29, 2015 10:48 am 
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Hey
Is it possible to extract models of enviroment? walls doors etc?
I want to make short movie and i was thinking about modeling corridors from scratch - but with this it would be really helpfull ?


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 Post subject: Re: Alien Isolation (.PAK .BIN)
PostPosted: Tue Aug 04, 2015 4:51 pm 
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in5ect wrote:
Hey
Is it possible to extract models of enviroment? walls doors etc?
I want to make short movie and i was thinking about modeling corridors from scratch - but with this it would be really helpfull ?

It was possible, where game was created. Level elements possible extract by ninja ripper - they have not wrong UV, like characters, trouble is recover texturing


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 Post subject: Re: Alien Isolation (.PAK .BIN)
PostPosted: Tue Sep 08, 2015 1:20 am 
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Whenever I extract with the PAK extractor it says it stop working but it creates the maps



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