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 Post subject: Re: Destiny (.pkg) XBOX360
PostPosted: Thu Oct 09, 2014 6:37 pm 
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Looking good.

XMA's when extracted can be converted with towav. :)

Of course you'd need to add a proper header.

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 Post subject: Re: Destiny (.pkg) XBOX360
PostPosted: Fri Oct 10, 2014 9:56 pm 
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OrangeC wrote:
Looking good.

XMA's when extracted can be converted with towav. :)

Of course you'd need to add a proper header.


I only get .dat files when I extract, where are you finding the XMAs?


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 Post subject: Re: Destiny (.pkg) XBOX360
PostPosted: Fri Oct 10, 2014 10:25 pm 
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the RIFX headers should point to the XMA wavs. just use alphatwentythrees xma script to convert to a proper xma file, then convert with towav.

As for the .dat files they are just the data chunks without the filenames yet.


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 Post subject: Re: Destiny (.pkg) XBOX360
PostPosted: Sat Oct 11, 2014 12:17 am 
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Are there any methods for ascertaining which filetypes each .dat file is? I'm asking in particular reference to model files over audio/texture. If I knew more I could begin to hammer on with the work myself.


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 Post subject: Re: Destiny (.pkg) XBOX360
PostPosted: Sat Oct 11, 2014 12:31 am 
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RosaWeyland wrote:
Are there any methods for ascertaining which filetypes each .dat file is? I'm asking in particular reference to model files over audio/texture. If I knew more I could begin to hammer on with the work myself.


The .dat files you get using cra0's tool won't give you any models or texture data. That is stored inside the compressed files, which are what the .dat files are, compressed chunks of data. The audio files aren't compressed, which is why you can extract them (1 audio file can be spread over several .dat files if the audio is larger than 0x40000 bytes, which most seem to be). The resource entry table might have information about file types but the information the entries store needs to be figured out first (working on that right now).


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 Post subject: Re: Destiny (.pkg) XBOX360
PostPosted: Sun Oct 12, 2014 12:40 am 
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Alrighty, understood. I'll have a poke myself.


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 Post subject: Re: Destiny (.pkg) XBOX360
PostPosted: Wed Apr 19, 2017 6:31 pm 
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Didn't want to make another thread for Destiny as there was already 2 of them available, but Oodle has been RE'd.

https://github.com/powzix/kraken


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 Post subject: Re: Destiny (.pkg) XBOX360
PostPosted: Wed Apr 19, 2017 6:58 pm 
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Quick bms supports oodle


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 Post subject: Re: Destiny (.pkg) XBOX360
PostPosted: Wed Apr 19, 2017 9:52 pm 
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no9 wrote:
Didn't want to make another thread for Destiny as there was already 2 of them available, but Oodle has been RE'd.

https://github.com/powzix/kraken


I'm not seeing Oodle in there.

Also, unfortunate Destiny still hasn't been extracted.

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 Post subject: Re: Destiny (.pkg) XBOX360
PostPosted: Thu Apr 20, 2017 1:05 am 
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Gh0stBlade wrote:
no9 wrote:
Didn't want to make another thread for Destiny as there was already 2 of them available, but Oodle has been RE'd.

https://github.com/powzix/kraken


I'm not seeing Oodle in there.

Also, unfortunate Destiny still hasn't been extracted.


I mean last gen has been extracted, and the .pkg files have been extracted by cra0 as well.


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 Post subject: Re: Destiny (.pkg) XBOX360
PostPosted: Sun Jul 16, 2017 7:57 am 
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is there any chance we can change the destiny pkg tool compatible with the destiny 2 beta?

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