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 Post subject: Re: Unity Studio
PostPosted: Tue Sep 20, 2016 12:41 am 
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Is there a way to convert the FSB files extracted from Unity Studio?
I keep getting Not a valid FSB file format (FileID: 0x00000000) errors. Any help would be greatly appreciated here.

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 Post subject: Re: Unity Studio
PostPosted: Sun Oct 02, 2016 8:56 pm 
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^^^

the FSB's don't even extract correctly they are all blank when i look at em in a hex editor.

sample:

https://www.dropbox.com/s/cx3z3y6azeraa ... ssets?dl=0


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 Post subject: Re: Unity Studio
PostPosted: Fri Oct 14, 2016 5:43 am 
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Great tool, well done! (:

Only thing I miss is vertical UV flip option for exported models.


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 Post subject: Re: Unity Studio
PostPosted: Sat Oct 15, 2016 1:26 pm 
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Just wondering, how do I extract single meshes? I can't find any of them by searching and the only way is to extract all meshes which creates a huge FBX file that I can't open properly.


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 Post subject: Re: Unity Studio
PostPosted: Sun Oct 16, 2016 9:00 pm 
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flipdark95 wrote:
Just wondering, how do I extract single meshes? I can't find any of them by searching and the only way is to extract all meshes which creates a huge FBX file that I can't open properly.

Something like that:
Image
Five checked meshes (and their textures) will be extracted in this case.

With some loss of assembly and structure:
Image

So, it's better to keep groups and skip only unnecessary meshes for good result, like this:
Image
(materials are reworked on this pic)


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 Post subject: Re: Unity Studio
PostPosted: Wed Oct 19, 2016 2:24 pm 
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I'm getting some inconsistencies when exporting with Unity Studio. A few of the normals on extracted models seem to not be smoothed. When using the Unity Importer 3ds Max script however, the normals import and export just fine.

I'm not sure how I should go about fixing this. I'd much rather use Unity Studio for bone exports, but I don't seem to be getting the results I want.


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 Post subject: Re: Unity Studio
PostPosted: Thu Oct 20, 2016 3:57 pm 
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GameDragon wrote:
A few of the normals on extracted models seem to not be smoothed.

Got similar problems with importing to Deep Exploration directly from FBX, but in 3dsmas2016 smoothing in FBX imports looks good, same as from script importer.
So, I use FBX>Max2016>Deep Exploration pipeline for fine result.


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 Post subject: Re: Unity Studio
PostPosted: Fri Nov 11, 2016 10:18 pm 
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This tool looks extremely handy. However, the App Box link doesn't appear to be working (the download buttons don't work). Also, the source code is missing a few reference dlls and can't be built. Anyone have an alternate link?

Edt - Nevermind. Found the answer a few pages back :)


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 Post subject: Re: Unity Studio
PostPosted: Wed Nov 23, 2016 5:02 pm 
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This tool is amazing
But can you make it avable to used on Win XP?
I'm cheap computer user, I can't update my computer to Win 7 or higher ;-;

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 Post subject: Re: Unity Studio
PostPosted: Thu Nov 24, 2016 9:50 pm 
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viewtopic.php?p=121773#p121773
:)

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Hex2obj
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TextureFinder
Unity Assets Bundle Extractor


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 Post subject: Re: Unity Studio
PostPosted: Sat Nov 26, 2016 12:52 pm 
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Curious, has there been any attempt updating the program to support the new unity 5 engine?


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 Post subject: Re: Unity Studio
PostPosted: Thu Dec 08, 2016 5:19 pm 
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i have Problem With Shaders i cant use them :whmm: . all shaders rip from android game dont work but i use unity 4.6 game rip and import shader in unity 4.6 and i test many games in many version unity [roll] . im sory for my pad english type. plz help me and tanks for Unity Studio :keke: :]


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 Post subject: Re: Unity Studio
PostPosted: Thu Dec 29, 2016 7:40 pm 
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hmm is this working for newer Unity games? I am having problems exporting models and textures are either really low quality or just shows black.


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 Post subject: Re: Unity Studio
PostPosted: Sun Jan 08, 2017 6:33 pm 
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Well, I was extracting some CGs from a file, then this happened:



Image
I tried every way I could find and it's still not fixed, please tell me what to do.
Thank you


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 Post subject: Re: Unity Studio
PostPosted: Fri Jan 13, 2017 8:45 am 
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duongham2511 wrote:
Well, I was extracting some CGs from a file, then this happened:



Image
I tried every way I could find and it's still not fixed, please tell me what to do.
Thank you

Just click continue!


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