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 Post subject: Way of the Samurai 4 .NIF
PostPosted: Sun Jul 26, 2015 3:11 am 
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The .nif files for Way of the Samurai 4 aren't loading in 3ds max, nifskope or noesis

in nifskope there's a msg
""version 30.1.0.3 (30.1.0.3) is not supported yet""
""failed to load file header (version 1e010003, 30.1.0.3)""
"failed to load nif from 'C:/Steam/steamapps/common/Way of the Samurai 4/Common/Character/Model/Pack/DLCDona01_af.nif'"

The textures are stuck in these nif files as well, anyone mind taking a look at these?


http://sta.sh/0lqodmrflq2


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 Post subject: Re: Way of the Samurai 4 .NIF
PostPosted: Sun Jul 26, 2015 7:26 am 
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ohhh seems they can be exported :v

but the textures come out weird, the bump maps are normal though


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 Post subject: Re: Way of the Samurai 4 .NIF
PostPosted: Sun Jul 26, 2015 10:40 am 
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Those textures are so-called "shader masks", where you take just one color channel and multiply it by a color. I remember it being used in Street Fighter X Tekken, Soul Calibur V and a bunch of other games, but I haven't found any good explanation of them.


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 Post subject: Re: Way of the Samurai 4 .NIF
PostPosted: Tue Jul 28, 2015 7:55 pm 
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kazumaru wrote:
ohhh seems they can be exported :v

but the textures come out weird, the bump maps are normal though



How do i extract .NIF files?


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 Post subject: Re: Way of the Samurai 4 .NIF
PostPosted: Wed Jul 29, 2015 8:26 am 
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did you try Rick's fmt_gamebryo_nif.py?

For some models patching might be required but I get some oddities:


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Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip

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 Post subject: Re: Way of the Samurai 4 .NIF
PostPosted: Wed Jul 29, 2015 9:31 am 
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shakotay2 wrote:
did you try Rick's fmt_gamebryo_nif.py?

For some models patching might be required but I get some oddities:


How to extract and archive NIF from the file?


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 Post subject: Re: Way of the Samurai 4 .NIF
PostPosted: Wed Jul 29, 2015 9:58 am 
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1) what exactly do you mean by "extract"?
locakert22 wrote:
How to extract and archive NIF from the file?
2) which file?
3) what does that mean "archive NIF from the file"? Never heard such thing.

what I have is a rar file from the opening post with DLCDona01_af.nif contained

The nif contains the mesh and textures which can be extracted (mesh to obj, texture to png) using the (patched) python file (.py) I mentioned before with Noesis.

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Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip

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 Post subject: Re: Way of the Samurai 4 .NIF
PostPosted: Wed Jul 29, 2015 7:28 pm 
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shakotay2 wrote:
1) what exactly do you mean by "extract"?



.


sorry

I can't extract these .nif files. :cry: :cry:
thank you :)


Last edited by locakert22 on Sat Aug 01, 2015 11:57 am, edited 2 times in total.

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 Post subject: Re: Way of the Samurai 4 .NIF
PostPosted: Fri Jul 31, 2015 1:41 am 
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Image

Well I got something something going so far, but the NIF's with full body bones are bugged.

Maybe a script or something to pack these files back up into the nifs, for retextures and other things :v


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