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 Post subject: My Little Sister Can't Be This Cute HappyEnd (PS3) NPJB00412
PostPosted: Sat Sep 28, 2013 12:59 am 
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俺の妹がこんなに可愛いわけがない。 ハッピーエンド
Ore no Imouto ga Konna ni Kawaii wake ga Nai
My Little Sister Can't Be This Cute HappyEnd
BLJS-10238 / NPJB-00412
http://oreimo-game.channel.or.jp/

Quickbms script to extract the dat files.
Code:
#Quickbms script by chrrox
#My Little Sister Can't Be This Cute HappyEnd (PS3)
comtype GZIP
idstring "GPDA64BY"
get TSIZE longlong
get NULL long
get FILES long
savepos TMP
for i = 0 < files
goto TMP
get OFFSET longlong
get NULL longlong
get SIZE longlong
get NOFF longlong
savepos TMP
goto NOFF
get NSIZE long
getdstring NAME NSIZE
set EXT EXTENSION NAME
if EXT == "dat"
log NAME OFFSET SIZE
else
clog NAME OFFSET SIZE SIZE
endif
next i


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 Post subject: Re: My Little Sister Can't Be This Cute HappyEnd (PS3) NPJB0
PostPosted: Sat Sep 28, 2013 2:13 am 
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Kirino ¬¬'

Ayase and Kuroneko

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Are you gonna add support for this game in noesis?? Anyways thanks for the bms script.

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 Post subject: Re: My Little Sister Can't Be This Cute HappyEnd (PS3) NPJB0
PostPosted: Sat Sep 28, 2013 9:50 am 
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俺の妹がこんなに可愛いわけがない。 ハッピーエンド

thank you


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 Post subject: Re: My Little Sister Can't Be This Cute HappyEnd (PS3) NPJB0
PostPosted: Fri Oct 04, 2013 9:44 pm 
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Isn't work got error:

What I need to do?


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 Post subject: Re: My Little Sister Can't Be This Cute HappyEnd (PS3) NPJB0
PostPosted: Fri Oct 04, 2013 10:37 pm 
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i need more info did you copy it again it has been updated since the original post.
What file are you using it on.


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 Post subject: Re: My Little Sister Can't Be This Cute HappyEnd (PS3) NPJB0
PostPosted: Sat Oct 05, 2013 3:19 am 
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I got error too


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 Post subject: Re: My Little Sister Can't Be This Cute HappyEnd (PS3) NPJB0
PostPosted: Sat Oct 05, 2013 3:45 am 
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try this


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 Post subject: Re: My Little Sister Can't Be This Cute HappyEnd (PS3) NPJB0
PostPosted: Sat Oct 05, 2013 4:47 am 
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mls.bms same last updated script and I tried mls too but it show same error message

Sorry Im not good at English


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 Post subject: Re: My Little Sister Can't Be This Cute HappyEnd (PS3) NPJB0
PostPosted: Sat Oct 05, 2013 4:59 am 
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I have had weird things with this script in quickbms for no reason if the script does not work for you change

if EXT == "dat"
into
if EXT != "dat"


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 Post subject: Re: My Little Sister Can't Be This Cute HappyEnd (PS3) NPJB0
PostPosted: Sat Oct 05, 2013 5:38 am 
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Oh it works! !="dat" thanks chrrox


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 Post subject: Re: My Little Sister Can't Be This Cute HappyEnd (PS3) NPJB0
PostPosted: Sat Oct 05, 2013 12:45 pm 
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I need help with textures, it's have format dds.phyre...how it convert to dds?

I'm add example.

Edited by CHRROX
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 Post subject: Re: My Little Sister Can't Be This Cute HappyEnd (PS3) NPJB0
PostPosted: Sun Oct 06, 2013 10:53 am 
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dds.phyre - dds texture file
dae.phyre - model file

dxt5
edited by chrrox
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 Post subject: Re: My Little Sister Can't Be This Cute HappyEnd (PS3) NPJB0
PostPosted: Sun Oct 06, 2013 2:22 pm 
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I am working on this format I am a little under the weather so it might take me a while.
Image
This is the Header if anyone wants to join in.
kanako_base_face_b.dds.phyre
http://pastebin.com/raw.php?i=FLJzMJaE
Code:
[0, \'m_id\',                             (355, 14, 24, 4, 16, 0)]        00 00 00 01
[1, \'m_asset\',                          (360, 8, 28, 4, 22, 0)]         00 00 00 0A
[2, \'m_assetType\',                      (368, 9, 32, 4, 18, 0)]         00 00 00 03
[3, \'m_vramBufferSize\',                 (380, 0, 72, 4, 0, 0)]          00 10 00 00
[4, \'m_vramBufferAlignment\',            (397, 0, 76, 4, 0, 0)]          00 00 00 80
[5, \'m_hostBufferSize\',                 (419, 0, 80, 4, 0, 0)]          00 00 00 00
[6, \'m_hostBufferAlignment\',            (436, 0, 84, 4, 0, 0)]          00 00 00 80
[7, \'m_phyreMarker\',                    (458, 0, 0, 4, 8, 0)]           PHYR
[8, \'m_size\',                           (472, 0, 4, 4, 8, 0)]           00 00 00 58
[9, \'m_instanceListCount\',              (479, 0, 16, 4, 8, 0)]          00 00 00 02
[10, \'m_packedNamespaceSize\',           (499, 0, 8, 4, 8, 0)]           00 00 0D D5
[11, \'m_arrayFixupSize\',                (521, 0, 20, 4, 8, 0)]          00 00 00 03
[12, \'m_arrayFixupCount\',               (538, 0, 24, 4, 8, 0)]          00 00 00 01
[13, \'m_pointerFixupSize\',              (556, 0, 28, 4, 8, 0)]          00 00 00 0A
[14, \'m_pointerFixupCount\',             (575, 0, 32, 4, 8, 0)]          00 00 00 03
[15, \'m_pointerArrayFixupSize\',         (595, 0, 36, 4, 8, 0)]          00 00 00 00
[16, \'m_pointerArrayFixupCount\',        (619, 0, 40, 4, 8, 0)]          00 00 00 00
[17, \'m_pointersInArraysCount\',         (644, 0, 44, 4, 8, 0)]          00 00 00 00
[18, \'m_userFixupCount\',                (668, 0, 48, 4, 8, 0)]          00 00 00 02
[19, \'m_userFixupDataSize\',             (685, 0, 52, 4, 8, 0)]          00 00 00 10
[20, \'m_totalDataSize\',                 (705, 0, 56, 4, 8, 0)]          00 00 01 0C
[21, \'m_headerClassInstanceCount\',      (721, 0, 60, 4, 8, 0)]          00 00 00 00
[22, \'m_headerClassChildCount\',         (748, 0, 64, 4, 8, 0)]          00 00 00 00
[23, \'m_platformID\',                    (772, 0, 12, 4, 8, 0)]          GCM.
[24, \'m_physicsEngineID\',               (785, 0, 68, 4, 8, 0)]          00 00 00 00


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 Post subject: Re: My Little Sister Can't Be This Cute HappyEnd (PS3) NPJB0
PostPosted: Sun Oct 06, 2013 10:02 pm 
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I found some tools but it didn't work with 'tweeticon_00.dds.phyre'
exhappyend.zip => http://asmodean.reverse.net/

I wonder would it be possible to make bms script for Sen no kiseki. It also use the same phyre engine.

For example, C_EQU000.pkg => split => asset_GCM.xml, dlight.dds.phyre,
ed8.cgfx#23297864EDDD7ED97E1E5B3505D188AD.phyre, equ000.dae.phyre, ply004_04.dds.phyre


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 Post subject: Re: My Little Sister Can't Be This Cute HappyEnd (PS3) NPJB0
PostPosted: Sun Oct 06, 2013 10:54 pm 
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Did you extract that file the file you posted is a .gz file.


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