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 Post subject: Re: Unity Assets Explorer [v 1.2]
PostPosted: Sun Nov 17, 2013 1:56 am 
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 Post subject: Re: Unity Assets Explorer [v 1.2]
PostPosted: Mon Nov 18, 2013 4:20 pm 
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I would love to see exported shaders + scripts :) -- thank would be great :D

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 Post subject: Re: Unity Assets Explorer [v 1.2]
PostPosted: Tue Dec 03, 2013 7:50 pm 
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? what do you mean export the shaders, it does that, doesn't it?

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 Post subject: Re: Unity Assets Explorer [v 1.2]
PostPosted: Sat May 31, 2014 1:56 pm 
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I need to import edited text files. How to do it?


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 Post subject: Re: Unity Assets Explorer [v 1.2]
PostPosted: Fri Jun 06, 2014 3:50 pm 
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I'm trying to import an image, but every time I save the file it still uses the old file. I followed the instructions and everything seems to work what am I doing wrong?

6. To import into the archive changed DDS-image:
a) Extract image from the archive (with converting it into the DDS-format). DONE

b) Edit it in a photo editor. Make sure that saved it in the right format (the same as the original), and that the file size is the size of the original file.
I open it in GIMP edit the part of the file I need to by copying another image onto it and anchoring it in the same layer. The filesize remains 1024x1024 although the mb drops from 5 to 4.

c) Put the modified image to the same location where the original image was extracted.
overwritten the original file

d) Find in window of program tex-file, click the right mouse button and select "Import This File from DDS". Image imported into assets-file in place of the original picture.
This works fine and I get the message "DONE" no visible changes though also not to the filesize.

e) To save the new assets-file, click "Save as Assets-file" DONE

I start up the game and it still uses the old file. If I open up the edited file (it is edited because the save date has changed and it also works if I remove the file before I save) and exported the "edited" image I get to see the original image again.

Is there a way to convert the DDS to TEX maybe that would help?


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 Post subject: Re: Unity Assets Explorer [v 1.2]
PostPosted: Mon Jul 07, 2014 12:36 am 
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Has the source code to this been posted anywhere?


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 Post subject: Re: Unity Assets Explorer [v 1.2]
PostPosted: Mon Jul 14, 2014 1:42 am 
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Yeah I'm interested in writing a library for this myself, the source code / filetype spec for reference would be handy.

EDIT: ah just found the BMS script, that should do.


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 Post subject: Re: Unity Assets Explorer [v 1.2]
PostPosted: Sat Aug 02, 2014 6:12 am 
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Latest version at the moment → https://www.dropbox.com/s/2qorsfd50ixvn ... plorer.exe

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 Post subject: Re: Unity Assets Explorer [v 1.2]
PostPosted: Sat Aug 02, 2014 5:18 pm 
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Just for information, a couple of weeks ago I released a quickbms script that should cover all or almost all the existent assets versions of Unity3d:

http://aluigi.org/papers/bms/unity.bms

The format was easier than I thought, so the real task is being able to use/convert the extracted files.


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 Post subject: Re: Unity Assets Explorer [v 1.2]
PostPosted: Mon Aug 04, 2014 12:10 am 
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aluigi make the script tex2dds and back for new version 4.5.2f .tex files. Plz.
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 Post subject: Re: Unity Assets Explorer [v 1.2]
PostPosted: Wed Aug 06, 2014 1:58 pm 
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aluigi wrote:
The format was easier than I thought, so the real task is being able to use/convert the extracted files.

Thanks for the extraction script!

Can we repack them at this point (suppose we manage to edit them somehow)?
Thanks!

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 Post subject: Re: Unity Assets Explorer [v 1.2]
PostPosted: Thu Aug 07, 2014 11:15 am 
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Yes, the script is valid for reimporting (quickbms.txt section 3)


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 Post subject: Re: Unity Assets Explorer [v 1.2]
PostPosted: Thu Aug 07, 2014 2:05 pm 
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Great news, thanks!

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 Post subject: Re: Unity Assets Explorer [v 1.2]
PostPosted: Fri Aug 08, 2014 12:11 am 
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Haoose thx bro. Nice work!!!


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 Post subject: Re: Unity Assets Explorer [v 1.2]
PostPosted: Fri Aug 08, 2014 1:23 am 
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Haoose wrote:

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