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 Post subject: Re: Unity Assets Explorer [v 1.2]
PostPosted: Mon Sep 28, 2015 4:00 pm 
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Excellent work, Haoose!
Please tell me whether your program from the command line just unpack all the contents *.unity3d file to disk? (as it does the disunity - but I do not like it because its requirements of Java)
If yes, please give the command to do it.
If not - specify a path where to dig, what to do such a task - from the specified file simply unpack everything on the HDD (and nothing else, no GUI, just unpacking).

(а теперь по понятному RU)
Отличная работа, Haoose!
Подскажи пожалуйста, может ли твоя программа из командной строки просто распаковать всё содержимое *.unity3d файла на диск? (как это делает disunity - но она мне не нравится в виду требования явы)
Если да, дай пожалуйста команду как это сделать.
Если нет - укажи путь, где рыть, что бы самому сделать такую задачу - из указанного файла просто выгрузить всё на диск (и больше ничего, без гуи, только распаковка на диск).

Заранее спасибо.


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 Post subject: Re: Unity Assets Explorer [v 1.2]
PostPosted: Mon Oct 19, 2015 12:04 am 
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andrey88
No, Use this:
Code:
http://aluigi.altervista.org/bms/unity3d_webplayer.bms

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 Post subject: Re: Unity Assets Explorer [v 1.2]
PostPosted: Mon Oct 19, 2015 7:53 pm 
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Any news on "Out of memory while expanding memory stream" error that a few people are having? Thanks!


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 Post subject: Re: Unity Assets Explorer [v 1.2]
PostPosted: Wed Oct 28, 2015 11:36 am 
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zespri wrote:
Any news on "Out of memory while expanding memory stream" error that a few people are having? Thanks!

This can be done, but it is slow down program. Maybe think of something. These restrictions Delphi -_-

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 Post subject: Re: Unity Assets Explorer [v 1.2]
PostPosted: Wed Oct 28, 2015 7:52 pm 
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Haoose wrote:
zespri wrote:
Any news on "Out of memory while expanding memory stream" error that a few people are having? Thanks!

This can be done, but it is slow down program. Maybe think of something. These restrictions Delphi -_-


I'm actually not quite sure that this is right. The error is not because it's trying to load a legitimately large chunk in memory, it's because the format has changed, and it interprets it wrongly. What it considers to be a length is not, so it is trying to load too much. It's not just Assets Explorer problem, I'm getting the same error on disunity, with these newer assets. In particular, the section that is right before the externals section now seems to be different and require different parsing.


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 Post subject: Re: Unity Assets Explorer [v 1.2]
PostPosted: Sat Nov 21, 2015 11:30 pm 
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Haoose wrote:
zespri wrote:
Any news on "Out of memory while expanding memory stream" error that a few people are having? Thanks!

This can be done, but it is slow down program. Maybe think of something. These restrictions Delphi -_-


Has there been any progress on this issue? Trying to extract icons and such from Albion Online using version 1.5 but the bulk assets file can't be opened due to this error.

Another issue is that it seems like of the files I can extract very few of them extract correctly. The colors all appear corrupted E.G.
Image

I appreciate all the work you've done for this program!


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 Post subject: Re: Unity Assets Explorer [v 1.2]
PostPosted: Mon Feb 01, 2016 10:46 pm 
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Can you make compatível with this format?
It's from Unity too.

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 Post subject: Re: Unity Assets Explorer [v 1.2]
PostPosted: Wed May 11, 2016 9:26 am 
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Hey,
i needed the software to recover a school project.
the software seems to work perfectly but i cant seem to find the files.
if somene could help me out it would be apriciated.


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 Post subject: Re: Unity Assets Explorer [v 1.2]
PostPosted: Mon Aug 08, 2016 5:46 pm 
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Is it possible to extract meshes and animations with this program? And why I cannot open MMX assets?


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 Post subject: Re: Unity Assets Explorer [v 1.2]
PostPosted: Tue Aug 09, 2016 4:31 am 
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Haoose wrote:
Unity Assets Explorer
Version 1.2 (29.01.2013)
Image
Authors: AlphaTwentyThree, Haoose, OLEGator84

Unity Assets Explorer is used to view the contents of Assets-files (Unity 3D engine)
Allows you to: Extract all files, extract one file (from context menu), convert tex-files into a picture format DDS (on extraction), import the changed DDS-images to the archive.

http://yadi.sk/d/pQCvUUC02D3aY (Old version)
Latest version: https://www.dropbox.com/s/2qorsfd50ixvn ... plorer.exe

Enjoy =)


where it does extract the file


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 Post subject: Re: Unity Assets Explorer [v 1.2]
PostPosted: Thu Aug 18, 2016 8:28 pm 
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mappy2012 wrote:
Haoose wrote:
Just a reminder: Latest version is always available on a permanent link on my dropbox: https://www.dropbox.com/s/2qorsfd50ixvn ... plorer.exe



stream read error 。。。


I too have this error. Haven't been able to figure it out.

Can somebody help me?


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 Post subject: Re: Unity Assets Explorer [v 1.2]
PostPosted: Sat Aug 20, 2016 9:48 am 
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avatargod wrote:
mappy2012 wrote:
Haoose wrote:
Just a reminder: Latest version is always available on a permanent link on my dropbox: https://www.dropbox.com/s/2qorsfd50ixvn ... plorer.exe



stream read error 。。。


I too have this error. Haven't been able to figure it out.

Can somebody help me?

Unity tools floating around.
http://www.zoneofgames.ru/forum/index.p ... opic=36240
https://7daystodie.com/forums/showthrea ... -Extractor
viewtopic.php?f=10&t=11807
http://zenhax.com/viewtopic.php?f=9&t=12


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 Post subject: Re: Unity Assets Explorer [v 1.2]
PostPosted: Sun Dec 25, 2016 6:27 am 
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:?: [roll]


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 Post subject: Re: Unity Assets Explorer [v 1.2]
PostPosted: Thu Feb 02, 2017 7:55 pm 
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Hope it's okay to post here. Made an account specifically because I needed help. Whenever I export a texture file, it only seems to want to spit out colorful boxes like the ones bellow. In those pictures, I'm using Photoshop CS5.1 with DDS plugin but Gimp 2 as well as Microsoft Visual Studio all seem to yield similar results. Also, whenever I try to import from DDS, even if I haven't modified the file, I get "ERROR! Wrong size dds." I've tried opening .tex assets from a couple of different games and I get the same results. Any help is greatly appreciated!

http://i.imgur.com/YXNwQdY.png
http://i.imgur.com/Iut8afY.png
http://i.imgur.com/TU2FOFJ.png

The only exception is that some small icons seem to load up okay. So, I'm assuming it has something to do with the export shrinking my file?


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 Post subject: Re: Unity Assets Explorer [v 1.2]
PostPosted: Fri Jun 09, 2017 3:16 am 
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I need some help. Or maybe an update.

I've been using this tool to extract the assets from the various Unity-based Angry Birds games (mainly Angry Bird Epic and Angry Birds 2), and it's been really great so far. However, the most recent update to AB2 uses a newer version of Unity, and it doesn't work properly with UAE.

For reference, the resources.assets file in the previous version of the game was 96.1 MB, and the program said it contained 152,788 files.
The resources.assets in the current version is 108 MB, but this time the program says it contains 244,477,845 files!

By the way, I use a Mac, and I run this program through Wine.


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