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 Post subject: Re: Quake Champions .PAK (Saber Engine)
PostPosted: Fri Sep 14, 2018 5:36 pm 
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n00b
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aluigi recently posted this on ZenHAX:
aluigi wrote:
I have just updated the script in case someone wants to test it:
http://aluigi.org/bms/quake_champions.bms

The only sample file I have here uses an older constant so I didn't test it.

https://zenhax.com/viewtopic.php?f=9&t= ... 4&start=20

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 Post subject: Re: Quake Champions .PAK (Saber Engine)
PostPosted: Sat Sep 15, 2018 9:56 pm 
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For some strange reason, I can't register on the ZenHax forum.

I will post my results here.
This is my first time using QuickBMS, so let me know if I'm doing something incorrectly.

I pointed QuickBMS to the shared.pak file (using the Steam version of Quake Champions).
[ steamapps\common\quakechampions\client\preload\paks\shared.pak ]
After selecting the output, my console output shows this:
Code:
insert the constant number for NrRandom initialization, it depends by the version of the game like 0x412e2206 and 0x631A2028

- please insert the content for the variable SEED2:

What do I do?

-EDIT-
Someone please report this to aluigi.



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