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 Post subject: Re: Nier Automata
PostPosted: Sat Oct 28, 2017 7:11 pm 
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delguoqing wrote:
o0Crofty0o wrote:
Thank you very much!
Any word on how to get the wmb parser to work? Does it require a specific Python version?


I'm using python 2.7.8, and most likely it will work with 2.7.x.

Make sure you have python installed, then run the script with the wmb file path as argument.
for example:
python wmb_parser.py D:\data006\pl\pl000_dtt\pl000.wmb

A gtb file should be generated in the same directory as the wmb file. Then you can use Blender addon to import it.

Here's what it should look like in Blender.

Attachment:
9S.png


how did you get this model.
- What tutorials should I follow?
- What tools do I need to use?
- which program you used to import.?
https://gist.github.com/Wunkolo/213aa61 ... ebb8ab89c2 how will i use it

Please show me.

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 Post subject: Re: Nier Automata
PostPosted: Sat Oct 28, 2017 7:12 pm 
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This are my questions:
- What tutorials should I follow?
- What tools do I need to use?
I hope someone is so kind to guide me with this.

Thanks in advance. :)

please reply


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 Post subject: Re: Nier Automata
PostPosted: Thu Nov 09, 2017 2:37 am 
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yarrmateys wrote:
SirZephy wrote:
however, these .wsp files/archives are at least 30MB large and are being converted down to 2-5MB audio files so I'm not sure if these .wsp files contain more than one audio file in them?

yeah, they do. they contain multiple file headers. they probably need to be split first.

edit: a quickbms script to do it.
Code:
findloc OFFSET string "RIFF"
do
    goto OFFSET
    get DUMMY long
    findloc NEXT_OFFSET string "RIFF" 0 ""
    if NEXT_OFFSET == ""
        get SIZE asize
    else
        math SIZE = NEXT_OFFSET
    endif
    math SIZE -= OFFSET
    log "" OFFSET SIZE
    math OFFSET = NEXT_OFFSET
while NEXT_OFFSET != ""

just select every wsp file when it asks you for source, it'll output every file's contents into separate folders.

if you combine all the wem and wsp files into one using copy /b command, it'll be even easier. the single file that'll result from that will output everything inside of it in an ordered way into the same folder without any need for messing with moving, folders, files, filenames and such.

after combining this with your stuff i got over 400 files out of it.


I did this but all i have now is .wav files that dont work what do i do now


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 Post subject: Re: Nier Automata
PostPosted: Tue Mar 13, 2018 7:56 am 
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So... Russian project is dropped. I've read the whole in-game text and corrected an enormous number of errors and typos. The team included those into the game and they do not want to do anything more. They don't share tools as well.
And now I'm in search of any tools or people that can help me to finish the translation. I've read the thread and not clearly understand if the tools exist or there are only ripped pieces of code. I'm not a programmer so it is pretty tough.
Now my friend is rewriting this https://github.com/micktu/att tool because it's bugged and works only in win8+. So I think this is not a problem. But I don't have ANY tools to work with the interface texts and fonts.
Any help?



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