Posts Tagged ‘XBOX360’

PIG2FBX

Sunday, December 28th, 2014
TitlePIG2FBX (1.0)
Screenshot
Game(s)Asphalt 8
Year2014
Estimated date2014-12-24
Author(s)Chipicao
Category
  • Graphics
  • Models
Platform
  • PC
  • XBOX360
  • IOS
Description
Gameloft PIG to FBX converter
by Chipicao - www.KotsChopShop.com

Models feature normals, texture coordinates (2 channels), hierarchy and materials.

The tool will also decompress textures from newer Asphalt versions into usable pvr files. You will of course need a plugin from PVRTexTools.
All you have to do is keep the models and textures folders in the same place.

Usage:
- .NET Framework 3.5 required
- drag&drop a pig file on the exe
- run it in a folder to convert all pig files
- run it with a pig file or folder as parameter

Known issues:
- no support for Asphalt Overdrive; I believe AO pig files need further decompression
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JADE Game Engine .bin file pack-tool v1.0

Thursday, July 4th, 2013
TitleJADE Game Engine .bin file pack-tool v1.0
Screenshotlogosid
Game(s)Games on Jade engine
Year2013
Estimated date2013-06-14
Author(s)
  • hitmen
  • xor37h
CategoryGame Resource Archives
Platform
  • PC
  • XBOX360
Description

JADE Game Engine .bin file pack-tool v1.0 by xor37h/hitmen

With this tool you can decompress and recompress the extracted .bin files
from the extracted KingKongTheGame_clean.bf bigfile on the 360 kiosk disc.

It should (but doesn't have to) work on other packed .bin files using the JADE game engine like:
– Beyond Good & Evil
– Prince of Persia: The Sands of Time
– Prince of Persia: Warrior Within
– Prince of Persia: The Two Thrones
– Peter Jackson's King Kong: The Official Game of the Movie
– Rayman Raving Rabbids
– TMNT
– Rayman Raving Rabbids 2
– Naruto: Rise of a Ninja
– Naruto: The Broken Bond
– James Cameron's Avatar: The Game (Wii version)
– Prince of Persia: The Forgotten Sands (Wii / PSP version)

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TIM2 Texture Thumbnail Provider

Sunday, April 14th, 2013
TitleTIM2 Texture Thumbnail Provider (1.0)
Screenshot
Game(s)King of Colosseum 2
Year2013
Estimated date2013-03-26
Author(s)brienj
CategoryGraphics
Platform
  • PC
  • XBOX360
Description

KOC2 Tool Demo for TIM2 Texture Thumbnail support in Windows Explorer
Created by Brien L. Johnson of XHP Creations

Just run the installer, and instantly get TIM2 Texture thumbnails generated in Windows Explorer.

To uninstall, just click the uninstall link in the KOC2 Tool Folder in your Start Menu, use the Uninstall Program option in your Control Panel, or run the uninstaller in the folder you choose at install time.

The old .NET 2.0 thumbnail provider was used, to provide support for 32-bit and 64-bit more easily. It should work with every version of Windows with .NET 2.0 on it, the most probable exception being Windows 8, because Microsoft were twats when they designed it, as far as backwards compatibility is concerned. The TIM2 files must have the extension .TM2 in order to be detected by the system. If a TIM2 Texture file is invalid, or a TIM2 version not yet supported by the tool I am developing, you will get an error thumbnail. If you get any error thumbnails, please submit them somewhere for me to download, so I can try and add support for them. The only ones that shouldn't work properly, are 16bpp TIM2 textures, all other types - 4bpp, 8bpp, 24bpp, and 32bpp, should be supported, either swizzled or unswizzled, it doesn't matter. Also, ONLY PS2 TIM2 support is going to done, so if you have any PSP textures, this isn't the thumbnail generator you are after, as it won't work correctly. There are ZERO games on the PSP I would ever care about modding, and it's lucky that there is even one on the PS2 I am interested in doing mods for. Only the thumbnail generator is being officially released at this time. Once the main tool is more stable and thoroughly bug tested, I will release it.

Copyright (c) 2013, Brien L. Johnson
All rights reserved.

Redistribution and use in binary forms, with or without modification, are permitted provided that the following conditions are met:
Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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Xbox 360 Yukes Games 3DS Max Model Importer Plugin

Sunday, February 24th, 2013
TitleXbox 360 Yukes Games 3DS Max Model Importer Plugin (0.97)
Screenshot
Game(s)Yukes Games series
Year2013
Estimated date2013-02-14
Author(s)brienj
CategoryModels
PlatformXBOX360
Description

[3DS Max XHP Yukes Model Import plug-in v0.97]
==========================================================================
(c)2013 Brien L. Johnson  http:///www.xhpcreations.com

Special thanks to chrrox/xentax for help on the model format

[Info]
======

This plug-in allows you to import Xbox 360 Yukes format model files in to 3DS Max.

[Supported versions]
====================

3DS Max 9 - 32/64bit (untested)
3DS Max 2010 - 32/64bit
3DS Max 2011 - 32/64bit

[Features]
==========

* All vertices, normals, and vertex colors imported
* Complete texture map UVs imported
* Complete skeleton imported
* All weights imported

[Installation]
==============

For 32-bit, copy the XHPMImport.dli into your 3DS Max plugins folder.
For 64-bit, copy the XHPMImport.dli into your 3DS Max plugins folder.

Once installed, you should find "XHPM Model File" as an import option from the file menu.
.YOBJ, .YMX, and a future .XHPM extensions supported.

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Yukes PAC Extractor And BPE Tutorials

Saturday, January 5th, 2013
TitleYukes PAC Extractor And BPE Tutorials (1.0.0.0)
Screenshot
Game(s)Any Xbox 360 game with Yukes PAC files
Year2012
Estimated date2012-12-23
Author(s)brienj
CategoryRipper
PlatformXBOX360
Description

Source Code and Tutorial on decompressing the Yukes BPE format.  For C++ or C# using the provided unmanaged dll.

A program to extract Yukes PAC files is also included.

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GTA IV Xbox 360 Texture Editor

Wednesday, July 27th, 2011
TitleGTA IV Xbox 360 Texture Editor
Screenshotlogodoc
Game(s)Grand Theft Auto IV
Year2010
Estimated date2010-07-20
Author(s)Frosty
CategoryGraphics
PlatformXBOX360
DescriptionJust extract any .XTD file from your ISO via  OpenIV, open it up in the xtd section of the program. Extract one or all  of the .dds files that are in your .XTD. Open the .dds files via  Photoshop or any photo editing tool. After finished inject it back, you  can swap PC .dds textures for the 360 ones. In the viewer, pay attention  to the DXT format and levels as you will have to save it like that in  photoshop for it to work. Thanks to Pimpin Tyler and Anthony for completing and finally releasing the build and source.
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PT Explorer v0.1.7

Tuesday, June 1st, 2010
TitlePT Explorer v0.1.7
Screenshot
Game(s)Smackdown vs RAW 2010
Year2010
Estimated date2010-06-01
Author(s)Mr.Mouse
CategoryGame Resource Archives
PlatformXBOX360
DescriptionPTExplorer v0.1.7 -===============- Game: Smackdown vs Raw 2010 (XBOX360) -===============- By XeNTaX Game Research http://www.xentax.com Forum: http://forum.xentax.com Code by Mr.Mouse June 2010 -=Instructions=- 1. Transfer your .PT (Paint Tool) file to PC and extract images using PTExplorer as (*.bmp) 2. Open the bmps in PSP or Photoshop and edit them Remember that since black is the transparent color in the in-game pallette you need to change the black slightly in PS so it doesnt appear as a transparent in game. 3. Save the bmps of the same size & color depth. 4. Reimport the bmps into the .pt file to slots of your choice with PTExplorer, but don't use slot 0. 5. Save the *.PT file from PTExplorer 6. Use modio to rehash and resign the .pt file 7. Transfer it to the XBox, overwriting the old Paint Tool .pt file 8. Go to the Paint Tool in-game: the game will detect a corrupted file and when asked to overwrite the file, do it! The game will correct the file, make slot 0 the default logo, but keep the other logo's intact. -=PTExplorer use=- Straightforward, open a .pt file and export any image you like to edit. Export as BMP. Then edit in a good graphics package. Save as 256 colour paletted file while retaining alpha. Remember that colour 0x0F (15 decimal) is black and has transparency 0. It is used as the background colour. When done editing, import back into desired slot. At the moment, slot 0 is off limits, as the work-around for checksums will overwrite slot 0 in game. Alpha: to get a preview of the intensity of each colour, click "View alpha". Black is background (intensity 0) and white is max intensity (transparency 0). Updates from 0.1.6: - Added standard PaintTool palettes to use on any picture. - Added option to set all alpha at once - Save and Load alpha values - Add pixels to the picture (draw) - Load a custom background to the picture or set it to a certain colour. Updates from 0.1.5: - Perfected Alpha (transparency) view option - perfected interface - enabled editing of colours in palette Updates from 0.1.4: - fixed slot 10 import issue - added palette options and interface - some other finetuning
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PT Explorer 0.1.6

Friday, February 19th, 2010
TitlePT Explorer 0.1.6
Screenshot
Game(s)Smackdown vs Raw 2010
Year2009
Estimated date2009-12-26
Author(s)Mr.Mouse
CategoryGame Resource Archives
PlatformXBOX360
DescriptionTool that can edit PT files that hold the in-game Paint Tool images to customize fighters. You can import and edit your own images and then use them in-game afterwards. PTExplorer v0.1.6 -===============- Game: Smackdown vs Raw 2010 (XBOX360) -===============- By XeNTaX Game Research http://www.xentax.com Forum: http://forum.xentax.com Code by Mr.Mouse December 2009 -=Instructions=- 1. Transfer your .PT (Paint Tool) file to PC and extract images using PTExplorer as (*.bmp) 2. Open the bmps in PSP or Photoshop and edit them Remember that since black is the transparent color in the in-game pallette you need to change the black slightly in PS so it doesnt appear as a transparent in game. 3. Save the bmps of the same size & color depth. 4. Reimport the bmps into the .pt file to slots of your choice with PTExplorer, but don't use slot 0. 5. Save the *.PT file from PTExplorer 6. Use modio to rehash and resign the .pt file 7. Transfer it to the XBox, overwriting the old Paint Tool .pt file 8. Go to the Paint Tool in-game: the game will detect a corrupted file and when asked to overwrite the file, do it! The game will correct the file, make slot 0 the default logo, but keep the other logo's intact. -=PTExplorer use=- Straightforward, open a .pt file and export any image you like to edit. Export as BMP. Then edit in a good graphics package. Save as 256 colour paletted file while retaining alpha. Remember that colour 0x0F (15 decimal) is black and has transparency 0. It is used as the background colour. When done editing, import back into desired slot. At the moment, slot 0 is off limits, as the work-around for checksums will overwrite slot 0 in game. Alpha: to get a preview of the intensity of each colour, click "View alpha". Black is background (intensity 0) and white is max intensity (transparency 0). Updates from 0.1.5: - Perfected Alpha (transparency) view option - perfected interface - enabled editing of colours in palette Updates from 0.1.4: - fixed slot 10 import issue - added palette options and interface - some other finetuning
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