Posts Tagged ‘Mr.Mouse’

DXT2DDS 0.0.8

Sunday, January 6th, 2013
TitleDXT2DDS (0.0.8)
Screenshot
Game(s)MX vs ATV Unleashed
Year2006
Estimated date2006-04-14
Author(s)Mr.Mouse
CategoryGraphics
PlatformPC
Description

DXT2DDS version 0.0.8
---------------------
Author: Mike W. Zuurman
XeNTaX 2006
http://forum.xentax.com

This program was created by request at the XeNTaX MultiEx Commander forums.

http://multiex.xentax.com

---------------------

The program takes MX vs ATV Unleashed (PC) DXT files and converts them to DXT1 or DXT3 DDS files. Note that perhaps not all of the DXT format is completely supported.
Any info is welcome if you find out more.

The program is easy to use : just select a number of files to convert to DDS (or DDS to convert to DXT).

COMMAND LINE OPTIONS: dxt2dds ($file to convert)?($destination name (optional))
The program will check whether the file to convert is a DDS file, if so it will convert it to DXT, if not it will attempt to convert the file to DDS. Note the '?' between the filename and
the destination name. This is obligator if you wish to specify the destination name yourself. Leave it out (and don't specify a destination name) if you don't.

EXAMPLE: dxt2dds test.dxt?test_converted.dds

RETURN: Error code if any .

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MultiEx 1.6

Saturday, January 5th, 2013
TitleMultiEx (1.6)
Screenshot
Game(s)Multiple
Year1997
Estimated date1997-12-16
Author(s)Mr.Mouse
CategoryGame Resource Archives
PlatformPC
Description

SadCom Ltd.
-----------
Name:       MULTIEX V1.6
Category:       Program
Author:       Mr.Mouse (M.W.Zuurman)
Copyright:       1997 SadCom Ltd.
Description     :       MultiEx V1.6 can be used to extract files from various datafile-formats. The special thing about it is that anyone can add new formats. In other words, MultiEx is programmable. See DOC file for details.

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Genereplay

Saturday, January 5th, 2013
TitleGenereplay (1.0)
Screenshot
Game(s)Command and Conquer: Generals, Command and Conquer: Generals Zero Hour
Year2011
Estimated date2011-11-26
Author(s)Mr.Mouse
CategoryGeneral
PlatformPC
Description

Genereplay is a tool that will dump data from games (replays) of C&C Generals while they play.

After that you can use the data it generated for further analyes in other programs.

Stuff such as resources, units build, units destroyed etc per player are saved in one tab-delimited file.

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Heroes of Might and Magic 1 Converter

Saturday, January 5th, 2013
TitleHeroes of Might and Magic 1 Converter (1.4)
Screenshot
Game(s)Heroes of Might and Magic 1
Year2010
Estimated date2010-07-04
Author(s)Mr.Mouse
CategoryGraphics
PlatformPC
Description

Convert HOMM graphics files to standard file types.
Opens .std, .atk, .wlk, .wip, .icn, .bmp, .xtl, .til and what not.

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Painfull 1.3.1

Saturday, January 5th, 2013
TitlePainfull (1.3.1)
Screenshot
Game(s)Painkiller
Year2004
Estimated date2004-05-21
Author(s)Mr.Mouse
CategoryGame Resource Archives
PlatformPC
Description

PainFull Extractor
Done in 2004 by Mike Zuurman
AKA Mr.Mouse/XeNTaX

Latest Version 1.3.1
SEE BELOW FOR CHANGES

*Purpose

Small archiver to extract stuff (and import files one by one)
into *.PAK files from the Painkiller game by DreamCatchers.
Use this for domestic purposes only ! It's a tool for the standard
fan of the game that just wants to mess about with some of the
resources.

>>>> Remember and respect the authors' copyrights on these files! <<<<

If you want to do something big, be sure to contact them first.

*Installation
Install MultiEx Commander (http://multiex.xentax.com) first,
you may not need it, but it will ensure you have dlls that you're gonna need.

Then install the all the files in this zip file in one directory of your choice.

Start with Painfull.exe

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Settlers 3 - Text extractor MexScript

Friday, July 29th, 2011
TitleSettlers 3 - Text extractor MexScript
Screenshotlogodoc
Game(s)Settlers 3
Year2011
Estimated date2011-06-11
Author(s)Mr.Mouse
CategoryScripting
PlatformPC
DescriptionMexScript to extract the text data from The Settlers 3 .DAT files. Use MultEx Commander to run the script (external link).
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Grand Prix 2 MexScript (BMS)

Saturday, July 23rd, 2011
TitleGrand Prix 2 MexScript (BMS)
Screenshotlogodoc
Game(s)Grand Prix 2
Year2011
Estimated date2011-07-23
Author(s)Mr.Mouse
CategoryScripting
PlatformPC
DescriptionTwo MexScripts for Grand Prix 2. Use them in the Scriptor in MultiEx Commander. Simply start MultiEx Commander, go to the script menu and start the scriptor. Then Copy + Paste the script and use it on one of the files.
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Earth 2140 MexScript (BMS)

Saturday, July 23rd, 2011
TitleEarth 2140 MexScript (BMS)
Screenshotlogodoc
Game(s)Earth 2140
Year2011
Estimated date2011-07-23
Author(s)Mr.Mouse
CategoryScripting
PlatformPC
DescriptionThis are two new scripts to use in MultiEx Commander. The first is for the standard .WD files. The second specifically for the sound sample .WD files.Start MultiEx Commander, go to the Script menu and select the scriptor. Copy + paste the script and use it on the files.
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Electronic Arts Graphics Tools v0.1.0

Friday, June 4th, 2010
TitleElectronic Arts Graphics Tools v0.1.0
Screenshot
Game(s)FIFA 2009, FIFA Street
Year2010
Estimated date2010-06-03
Author(s)Mr.Mouse
CategoryGraphics
PlatformPS2
DescriptionDESCRIPTION = Tool that can unpack and convert Electronic Art’s Playstation 2 image format to PC format from .BIG and .SSH files. Supports unpacking all ssh and big files in a single folder to another folder at once. Preview images in SSH file and save it. Also some palette tools. EA Graphics Tools version: 0.1.0 Date: 3rd of June 2010 Code: Mr.Mouse, The XeNTaX Foundation Website: XeNTaX Game Research Forum, http://www.xentax.com Quick manual ———— 1. SSH
  • Load SSH: Open a PS2 SSH file in a new window. The new window lists the contents and enables you to unpack each image as raw+palette or BMP.
  • Unpack single SSH: Point to an PS2 SSH file and unpack all images as BMP.
  • Unpack all SSH in folder: Point to a folder and unpack all images from all PS2 SSH files found.
2. BIG
  • Unpack all BIG in folder: Point to a folder and unpack all BIG files to a given map.
3. Palette
  • Flip RGB of palette: Switch Red and Blue values of a 256 colour RGBA file.
  • Convert PS2 palette: Convert a raw EA PS2 palette to a normal Windows BMP 256 colour palette
  • Create Test palette: Create a new High Colour 256 colour palette for image testing purposes.
4. Help
  • About: Show some background info
Special thanks to the author of ImpBIG.exe.
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PT Explorer v0.1.7

Tuesday, June 1st, 2010
TitlePT Explorer v0.1.7
Screenshot
Game(s)Smackdown vs RAW 2010
Year2010
Estimated date2010-06-01
Author(s)Mr.Mouse
CategoryGame Resource Archives
PlatformXBOX360
DescriptionPTExplorer v0.1.7 -===============- Game: Smackdown vs Raw 2010 (XBOX360) -===============- By XeNTaX Game Research http://www.xentax.com Forum: http://forum.xentax.com Code by Mr.Mouse June 2010 -=Instructions=- 1. Transfer your .PT (Paint Tool) file to PC and extract images using PTExplorer as (*.bmp) 2. Open the bmps in PSP or Photoshop and edit them Remember that since black is the transparent color in the in-game pallette you need to change the black slightly in PS so it doesnt appear as a transparent in game. 3. Save the bmps of the same size &amp; color depth. 4. Reimport the bmps into the .pt file to slots of your choice with PTExplorer, but don't use slot 0. 5. Save the *.PT file from PTExplorer 6. Use modio to rehash and resign the .pt file 7. Transfer it to the XBox, overwriting the old Paint Tool .pt file 8. Go to the Paint Tool in-game: the game will detect a corrupted file and when asked to overwrite the file, do it! The game will correct the file, make slot 0 the default logo, but keep the other logo's intact. -=PTExplorer use=- Straightforward, open a .pt file and export any image you like to edit. Export as BMP. Then edit in a good graphics package. Save as 256 colour paletted file while retaining alpha. Remember that colour 0x0F (15 decimal) is black and has transparency 0. It is used as the background colour. When done editing, import back into desired slot. At the moment, slot 0 is off limits, as the work-around for checksums will overwrite slot 0 in game. Alpha: to get a preview of the intensity of each colour, click "View alpha". Black is background (intensity 0) and white is max intensity (transparency 0). Updates from 0.1.6: - Added standard PaintTool palettes to use on any picture. - Added option to set all alpha at once - Save and Load alpha values - Add pixels to the picture (draw) - Load a custom background to the picture or set it to a certain colour. Updates from 0.1.5: - Perfected Alpha (transparency) view option - perfected interface - enabled editing of colours in palette Updates from 0.1.4: - fixed slot 10 import issue - added palette options and interface - some other finetuning
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