Posts Tagged ‘Graphics’

Snapmatic Studio

Saturday, April 18th, 2015
TitleSnapmatic Studio (1.0)
Screenshot
Game(s)Grand Theft Auto V
Year2015
Estimated date2015-04-17
Author(s)Chipicao
Category
  • Graphics
  • Models
PlatformPC
Description

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# Snapmatic Studio                                                #

# Created by Chipicao                                             #

#                                                                 #

# Visit KotsChopShop.com or forum.XeNTaX.com to help and updates. #

#                                                                 #

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### Introduction ###

This is a simple application designed to preview and export pictures made with your phone in GTA V for PC.

At the time of this writing, uploading pictures to R* Social Club was not working for some people.

You can use this as a workaround, but it will also help if you just want to share your pictures by other means.

Important! The application will only access Snapmatic image files. It doesn't need anything else from your GTA V profile in order to export pictures.

### Loading files ###

Use the File menu to start loading pictures.

Opening a folder will clear the current list and load all Snapmatic pictures in it, but not subfolders.

By default the application will look your Documents for Rockstar GamesGTA VProfiles and select the first profile. Otherwise you can browse wherever you like.

Loading a single file will append it to the current list.

### Managing pictures ###

You can click on the columns to sort pictures. Click twice to change the order.

Highlighting a picture entry will load it in the preview window.

Use the checkboxes to specify the pictures you want to export.

You can also highlight multiple files with Ctrl or Shift + click and then use the right-click menu to select them.

You can rename a title by clicking twice on it (not a fast double-click).

The new title is only used when exporting the picture, if you have activated this setting. It will not be saved in the original Snapmatic file, these will always remain untouched.

### Application settings ###

The Options menu provides export and preview settings. All settings are saved for the next session.

"Use title as filename" is the previously mentioned option that will export your pictures using their title instead of the original PGTA5########## filename.

Activating this will enable "Add time & date to filename" in order to make filenames unique, which is recommended unless you manually enter unique titles.

Note that the application will not overwrite any files that already exist.

"Export metadata log" will save a text file along with each picture that contains game-related data such as picture coordinates and modes.

You can also view this data in the preview window by activating "Show metadata overlay".

The "Zoom image" option will automatically scale pictures when you resize the window.

"Resize window to fit image" is a one-click command that will resize the application window to match the original picture size. Note that the file list panel is not resized by this.

### Exporting ###

To export pictures use the File menu or right-click menu to export either all or just the ones selected.

You can save them in the same path as Snapmatic files or you can choose a custom destination.

The app will extract image data "as is", without altering or re-encoding it. So far I have only encountered JPEG data, but the code can handle unknown types.

Snapmatic files also contain additional data that is unknown at this point. At first glance it looks like 3D data which could be somehow related to the map.

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Natural Selection 2 Mesh Tool

Sunday, December 28th, 2014
TitleNatural Selection 2 Mesh Tool (1.0)
Screenshot
Game(s)Natural Selection 2
Year2014
Estimated date2014-05-20
Author(s)cra0
Category
  • Graphics
  • Models
PlatformPC
Description

===========================================

===========================================

NATURAL SELECTION 2 MESHTOOL

===========================================

===========================================

===========================

Library/Author Information:

===========================

Title:

Natural Selection 2 Meshtool

Base Release Date:

20/05/2014

Author:

Cra0kalo/Chrrox

Build:

1.0 Public Release

Email:

me@cra0kalo.com (Cihan/Cra0kalo)

Website:

http://dev.cra0kalo.com

===========================

Usage:

===========================

Usage: meshtool -f={format} -m path/to/model/file.model path/to/outputfolder

Options: --v (Verbose Mode)

Export Formats: f=obj f=smd

Example: meshtool --v -f=obj -m O:/RamBox/modelsrc/alien/crag.model O:/RamBox/modelsrc/alien/output

Example's output crag.obj will be created in path  {O:/RamBox/modelsrc/alien/output/}

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PIG2FBX

Sunday, December 28th, 2014
TitlePIG2FBX (1.0)
Screenshot
Game(s)Asphalt 8
Year2014
Estimated date2014-12-24
Author(s)Chipicao
Category
  • Graphics
  • Models
Platform
  • PC
  • XBOX360
  • IOS
Description
Gameloft PIG to FBX converter
by Chipicao - www.KotsChopShop.com

Models feature normals, texture coordinates (2 channels), hierarchy and materials.

The tool will also decompress textures from newer Asphalt versions into usable pvr files. You will of course need a plugin from PVRTexTools.
All you have to do is keep the models and textures folders in the same place.

Usage:
- .NET Framework 3.5 required
- drag&drop a pig file on the exe
- run it in a folder to convert all pig files
- run it with a pig file or folder as parameter

Known issues:
- no support for Asphalt Overdrive; I believe AO pig files need further decompression
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Scribblenauts .vec Viewer

Saturday, November 22nd, 2014
TitleScribblenauts Vector Data Visualizer (1.0.0.0)
Screenshot
Game(s)
  • Scribblenauts Unlimited
  • Scribblenauts Unmasked
Year2014
Estimated date2014-11-22
Author(s)GMMan
CategoryGraphics
Platform
  • PC
  • WII
  • 3DS
Description

This tool allows you to view .vec files from the Scibblenauts Unlimited and Scribblenauts Unmasked. .vec files contain the scalable artwork of the game in a mesh format.

To open a .vec file, either drag it on to the program icon, open it from within the program (open button or Ctrl-O), or drag and drop it on to the program window.

You can zoom in and out using the scroll wheel. Pan the view by holding the right mouse button and moving the mouse.

Options (press the key indicated):
W: toggle wireframe mode
A: toggle antialiasing
O: toggle outline paths

You can set the scaling factor by typing in the scale as a floating point number in the Scale field. Click outside the field to update. Click Reset Viewport to reset the position and scale of the graphic.

Click Render to choose the path of the PNG to render to. Exactly what you see on-screen will be rendered to file, except with a transparent background. The dimensions of the resulting PNG is the same as your window size. Click Export to export graphic to SVG at original scale. Note the polygons are not outlined when exporting since SVG will scale the outlines and things will look ugly. As a result, you may see gaps where each of the outline is supposed to be.

Source code is included.

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[GC] Star Fox Adventures - Audio, Textures and misc tools

Monday, April 7th, 2014
Title[GC] Star Fox Adventures - Audio, Textures and misc tools (Update in progress)
Screenshotlogodoc
Game(s)Star Fox Adventures
Year2014
Estimated date2014-04-04
Author(s)HugoPeters
Category
  • Audio
  • Graphics
  • General
PlatformGameCube
Description

Star Fox Adventures (SFA) started as Dinosaur Planet on the Nintendo 64. It was awesome.
Later it was decided to turn it into a Star Fox game for the GameCube. It's still a pretty fun game, but not half as promising as Dinosaur Planet.
A while ago the kiosk version (for display at shops) of Star Fox Adventures was leaked.
Inside the files, people began finding things like all audio from Dinosaur Planet (midi), 1.5 hours of voice acting, the gametext and more.

Since then I have also been active in researching this game.
I've held an interview with Dinosaur Planet and Star Fox Adventures' lead developer Phil Tossell (Click here), and contacted many other team members as well.

(Devilot's note: the other tool is too big to upload here, so I am uploading only one)

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Anachrodox Tools

Monday, September 9th, 2013
TitleAnachrodox Tools
Screenshotlogosid
Game(s)Anachrodox
Year2013
Estimated date2013-06-17
Author(s)
Category
  • Game Resource Archives
  • Graphics
PlatformPC
Description

AnachroRadiant 1.65 - Currently the best Anachronox map editing program.

DATExtract V 2.0 - A tool by John Rittenhouse to unpack Anachronox .DAT files. Includes source code. What would we have done without this???

lw2md2 V 1.0 - The original program by ION Storm to convert Lightwave models into Anachronox models.

lw2md2 V1.1 - The modified version created by Laguna. Allows frame extraction to Milkshape ASCII file. "Laguna: Can I release the source code for this?"
NOTE: I did not get the source code from Laguna. Well I did, but didn't. He didn't give it to me on purpose. It pays to be a programmer at times. Szeroki uśmiech

lw2md2 V 1.2 - A modified version of Laguna's lw2md2 by me. Allows extraction of all frames at once by frame name, and a few fixes like correct texture names.
NOTE: Now that I have broken the .md2 file format I plan on creating a whole new GUI version and support for more formats like .3ds, and .obj.

ms3d-uv_plugin - A Milkshape plugin created by Laguna that will create a .UV file required to convert .LWO models to .md2 format with lw2md2.

Decompile V 2.0 A.K.A Anoxtools- This is an awesome one of a kind program written by Richard Tew. It decompiles APE programs into .txt files which are then editable in any text editor. Any modifications you make can be re-compiled using dparse.exe(comes with the installation of anachrodox 1.2). Using this program requires the installation of Python, and may not be usable by amateurs.
Please visit Richard Tews google source site at anachronox-modding for details, and where he is making new programs for Anachronox as well as looking for programmers to help him

winbspc - Currently the best .bsp(Anachronox map) to .map(AnachroRadiant map) conversion program. I would like to make a .bsp to .map converter specifically for Anachronox 'someday'.

Append V 1.0 - A program written by Forcas that allows you to add MODs to the Anachronox MODs menu. Under Arcade for games and Planet for maps.
NOTE: I have not tested this, since the work I have been doing allows almost a complete modification of Anachronox without actually editing source code.

IONRadiant - This is the original map editing program for Anachronox. I wouldn't recommend using this. It is here for preservation purposes.
Actually you can't get it to work, unless you read posted messages by me, and Species on PlanetAnachronox about the program.

Language Tools - The Anachronox language translation tools created by MNEMONIC.

Quick Coder - An APE code editor by Jesse Coyle.You could always use Ultraedit, but this has the nice feature of compiling your code from within the editor.

MorphObjectExportto3DS.ms - A currently unreleased 3d Studio Max Morph to Lightwave export plugin created by me. Makes it a lot easier to export model facial or body morphs from Max to Anachronox .MD2 format.

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Spelunky HD modding tool (*.WAD file)

Thursday, August 29th, 2013
TitleSpelunky HD modding tool (*.WAD file)
Screenshotlogodoc
Game(s)Spelunky HD
Year2013
Estimated date2013-06-16
Author(s)
CategoryGraphics
PlatformPC
Description

This tool lets you extract and repack the .wad files with all the sound files and textures, letting you modify them and put them back into the game.

It's a command line utility. So you need to use it in a command prompt. Usage is pretty straightforward (remember to keep the wix file in the same directory):
For extracting: spelunktool -x alltex.wad
For recreating: spelunktool -c alltex

You can also use the batch files. Just drag and drop alltex.wad in windows explorer onto extract.bat or drag and drop the alltex folder onto repack.bat after extraction to repack it.

When recreating the wad file, it'll try to add everything in the alltex directory, if you add any extra file or directory which isn't supposed to be there, you're likely to get errors or a crash. I've tested the program a fair bit without encountering any bugs, but if anyone gets any problems, let me know. And as a general disclaimer, if something goes terribly wrong and my program sets your house on fire and eats all your food, I can not be held responsible.

One more thing, several files are duplicated when extracted. Only one of these will be added back when recreating. For instance book.png is in both tutorial and tutorialpics and it's the same file. If you edit any duplicate, just ensure each duplicate has been changed (my program will use the one which it finds first alphabetically).

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Gameloft Archive Extractor GUI

Wednesday, August 28th, 2013
TitleGameloft Archive Extractor GUI (2.0)
Screenshotlogosid
Game(s)Gameloft games
Year2013
Estimated date
Author(s)
  • Cra0kalo
  • GMMan
Category
  • Graphics
  • Game Resource Archives
Platform
  • XBOX
  • PS3
  • PC
  • IOS
  • PSP
  • None
Description

GUI front-end that allows the extraction of Gameloft archives.

*Updated to latest version!

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TIM Patcher

Saturday, July 6th, 2013
TitleTIM Patcher
Screenshotlogodoc
Game(s)
  • Syphon Filter 2
  • Syphon Filter 3
Year2013
Estimated date2013-06-15
Author(s)
CategoryGraphics
PlatformPC
Description

TIM Patcher is a small tool that allow us export compressed TIM images from *.HOG files, edit them and import back to *.HOG files.
It is compatible with Syphon Filter 2 and Syphon Filter 3

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Unity Assets Explorer

Friday, July 5th, 2013
TitleUnity Assets Explorer (1.2)
Screenshot
Game(s)Unity 3D engine games
Year2013
Estimated date2013-01-29
Author(s)AlphaTwentyThree, Haoose, OLEGator84
CategoryGraphics
PlatformPC
Description

Unity Assets Explorer is used to view the contents of Assets-files (Unity 3D engine)
Allows you to: Extract all files, extract one file (from context menu), convert tex-files into a picture format DDS (on extraction), import the changed DDS-images to the archive.

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