Archive for the ‘Player Editor’ Category

Kingdom Hearts BBS - Save Editor v0.4

Friday, November 23rd, 2012
TitleKingdom Hearts BBS - Save Editor v0.4
Screenshot
Game(s)Kingdom Hearts Birth by Sleep
Year2011
Estimated date2011-12-29
Author(s)Yosh
CategoryGame Resource Archives
PlatformPSP
DescriptionHow to Use : - First download the Savegame Deemer plugin, enable it and use it to obtain your decrypted savefiles - Then in the SAVEPLAIN folder that appeared, you only have to locate in which save folder is the save you wanna edit (for example your first save slot is ULJM057750000, your second ULJM057750001, etc ...) - So launch the program, click on the "Open" button, go to your save folder and select the SDDATA.BIN file you see inside. - Now you can change everything you want, click "Save" when you're finished. You're done ! - Now just start the game with Savegame Deemer enabled and load from the save you edited, enjoy ;) + be aware that US / EUR savefiles are completely identical, you can freely swap their .BIN files as you like
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PT Explorer v0.1.7

Tuesday, June 1st, 2010
TitlePT Explorer v0.1.7
Screenshot
Game(s)Smackdown vs RAW 2010
Year2010
Estimated date2010-06-01
Author(s)Mr.Mouse
CategoryGame Resource Archives
PlatformXBOX360
DescriptionPTExplorer v0.1.7 -===============- Game: Smackdown vs Raw 2010 (XBOX360) -===============- By XeNTaX Game Research http://www.xentax.com Forum: http://forum.xentax.com Code by Mr.Mouse June 2010 -=Instructions=- 1. Transfer your .PT (Paint Tool) file to PC and extract images using PTExplorer as (*.bmp) 2. Open the bmps in PSP or Photoshop and edit them Remember that since black is the transparent color in the in-game pallette you need to change the black slightly in PS so it doesnt appear as a transparent in game. 3. Save the bmps of the same size & color depth. 4. Reimport the bmps into the .pt file to slots of your choice with PTExplorer, but don't use slot 0. 5. Save the *.PT file from PTExplorer 6. Use modio to rehash and resign the .pt file 7. Transfer it to the XBox, overwriting the old Paint Tool .pt file 8. Go to the Paint Tool in-game: the game will detect a corrupted file and when asked to overwrite the file, do it! The game will correct the file, make slot 0 the default logo, but keep the other logo's intact. -=PTExplorer use=- Straightforward, open a .pt file and export any image you like to edit. Export as BMP. Then edit in a good graphics package. Save as 256 colour paletted file while retaining alpha. Remember that colour 0x0F (15 decimal) is black and has transparency 0. It is used as the background colour. When done editing, import back into desired slot. At the moment, slot 0 is off limits, as the work-around for checksums will overwrite slot 0 in game. Alpha: to get a preview of the intensity of each colour, click "View alpha". Black is background (intensity 0) and white is max intensity (transparency 0). Updates from 0.1.6: - Added standard PaintTool palettes to use on any picture. - Added option to set all alpha at once - Save and Load alpha values - Add pixels to the picture (draw) - Load a custom background to the picture or set it to a certain colour. Updates from 0.1.5: - Perfected Alpha (transparency) view option - perfected interface - enabled editing of colours in palette Updates from 0.1.4: - fixed slot 10 import issue - added palette options and interface - some other finetuning
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PT Explorer 0.1.6

Friday, February 19th, 2010
TitlePT Explorer 0.1.6
Screenshot
Game(s)Smackdown vs Raw 2010
Year2009
Estimated date2009-12-26
Author(s)Mr.Mouse
CategoryGame Resource Archives
PlatformXBOX360
DescriptionTool that can edit PT files that hold the in-game Paint Tool images to customize fighters. You can import and edit your own images and then use them in-game afterwards. PTExplorer v0.1.6 -===============- Game: Smackdown vs Raw 2010 (XBOX360) -===============- By XeNTaX Game Research http://www.xentax.com Forum: http://forum.xentax.com Code by Mr.Mouse December 2009 -=Instructions=- 1. Transfer your .PT (Paint Tool) file to PC and extract images using PTExplorer as (*.bmp) 2. Open the bmps in PSP or Photoshop and edit them Remember that since black is the transparent color in the in-game pallette you need to change the black slightly in PS so it doesnt appear as a transparent in game. 3. Save the bmps of the same size & color depth. 4. Reimport the bmps into the .pt file to slots of your choice with PTExplorer, but don't use slot 0. 5. Save the *.PT file from PTExplorer 6. Use modio to rehash and resign the .pt file 7. Transfer it to the XBox, overwriting the old Paint Tool .pt file 8. Go to the Paint Tool in-game: the game will detect a corrupted file and when asked to overwrite the file, do it! The game will correct the file, make slot 0 the default logo, but keep the other logo's intact. -=PTExplorer use=- Straightforward, open a .pt file and export any image you like to edit. Export as BMP. Then edit in a good graphics package. Save as 256 colour paletted file while retaining alpha. Remember that colour 0x0F (15 decimal) is black and has transparency 0. It is used as the background colour. When done editing, import back into desired slot. At the moment, slot 0 is off limits, as the work-around for checksums will overwrite slot 0 in game. Alpha: to get a preview of the intensity of each colour, click "View alpha". Black is background (intensity 0) and white is max intensity (transparency 0). Updates from 0.1.5: - Perfected Alpha (transparency) view option - perfected interface - enabled editing of colours in palette Updates from 0.1.4: - fixed slot 10 import issue - added palette options and interface - some other finetuning
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