Archive for the ‘PC’ Category

Defiance Tools [PC]

Monday, April 7th, 2014
TitleDefiance Tools [PC] (0.5.2)
Screenshotlogodoc
Game(s)Defiance
Year2014
Estimated date2013-12-04
Author(s)Garrland
Category
  • Game Resource Archives
  • General
PlatformPC
Description

I'm going to start using this thread for all the release updates instead of spamming the board with every release

These are a set of command-line tools for extracting textures, static meshes, skinned meshes, and other tasks with the PC version of Defiance by Trion Worlds.

More details can be found in the README.md

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Stella Games Image Decompositor (Noveau) 2.0

Tuesday, December 4th, 2012

TitleStella Games Image Decompositor (Noveau) 2.0
Screenshotlogodoc
Game(s)
  • Secrets of Power: Alexander the Great
  • Elementals: The Magic Key, Mystery of Mortlake Mansion
Year2012
Estimated date2012-12-04
Author(s)GMMan
CategoryGraphics
PlatformPC
DescriptionThis is a rewrite of the previous image decompositor, and does not use the game engine to do the decompositing. This program takes all the image resources that have been composited, and separates those images back out. This makes it easy to find the images and edit them if you wish. Just supply the repository root path (must be extracted) to the tool, and it'll separate out all the files that are in composites. The output format is PNG, and the input can be DDS, PNG (as of Alexander the Great), and Targa (very recently). As usual, do not steal other people's art assets and use it in your own projects. The reason the program was rewritten is because the engine needs to be wrangled to not alpha blend, and in Alexander the Great transparency is very screwed up. Therefore I used a proven library (FreeImage and System.Drawing) to read and write images, putting problematic code out of the way. It works much faster than the game engine, and doesn't run out of memory or crash like the game engine does.
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Stella Games UData Binary/Udl Transcoder 1.1

Tuesday, December 4th, 2012

TitleStella Games UData Binary/Udl Transcoder
Screenshotlogodoc
Game(s)
  • Secrets of Power: Alexander the Great
  • Elementals: The Magic Key, Mystery of Mortlake Mansion
Year2012
Estimated date2012-12-04
Author(s)GMMan
CategoryGeneral
PlatformPC
DescriptionOnce you've unpacked the game files, you've probably noticed that most of the .resource files are in some sort of binary format. This tool will allow you to convert the file between binary, compact, and formatted formats. Double click on a .resource or .metadata file to convert it to text and view it, and right click on it to convert to one of the three formats. It doesn't get any simpler.
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Stella Games Assembly Deobfuscator 1.0

Tuesday, December 4th, 2012

TitleStella Games Assembly Deobfuscator
Screenshotlogodoc
Game(s)
  • Secrets of Power: Alexander the Great
  • Elementals: The Magic Key, Mystery of Mortlake Mansion
Year2012
Estimated date2012-12-04
Author(s)GMMan
CategoryGeneral
PlatformPC
DescriptionThis tool decrypts the assemblies from the 'bin' folder inside the game folder and attempts to restore their original names. The resulting files can then be referenced by .NET programs for use. You will need to point the tool to Startup.bin, which is the initial assembly deobfuscator. Startup.bin must be from a game later than Elementals: The Magic Key (i.e. Mystery of Mortlake Mansion and Secrets of Power: Alexander the Great), because the version in Elementals is obfuscated in itself. After that, pick the bin directory, and click on "Deobfuscate". You'll see the log window scroll, and when it's done you may see files that need "rectifying". Pick one, click on "Rectify", and swap the letters from the bottom box until it successfully deobfuscates. Note that you do not need to deobfuscate 1h0iv6hs00twjvh8wr.bin and z03zw30tp0nn0sjixs.bin, as they are merely flags and their contents are in one of the other files.
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Stella Games LzmaPack Decryptor and Unpacker 1.2

Tuesday, December 4th, 2012

TitleStella Games LzmaPack Decryptor and Unpacker
Screenshotlogosid
Game(s)
  • Secrets of Power: Alexander the Great
  • Elementals: The Magic Key, Mystery of Mortlake Mansion
Year2012
Estimated date2012-12-04
Author(s)GMMan
CategoryGame Resource Archives
PlatformPC
DescriptionThis tool allows you to extract files from Data.pack. You can extract all files, one file, files that match a certain glob, and encrypt/decrypt the pack for whatever reason. Encryption key is not included, so you'll have to extract it out of the game launcher. Save the key text inside a Unicode text file, or else the key won't work. Here's the typical usage scenario:
LuckySoftUnpack.exe /in=pathtoData.pack /extract /keyfile=pathtokey.txt
This will extract all files in the LzmaPack to a directory named Data_decrypted.pack that is in the same directory as the input file.
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Inversion (PC) Locale Patcher

Sunday, July 29th, 2012
TitleInversion Locale Patcher
Screenshotlogosid
Game(s)Inversion
Year2012
Estimated date2012-07-29
Author(s)WRS
CategoryGame Resource Archives
PlatformPC
DescriptionUsage - unpack the strings to english.txt: inversionloc.exe u out_patch.s3darc english.txt Pack the strings: inversionloc.exe p out_patch.s3darc patched_.s3darc english.txt
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VSIF2VCD - Source engine scenes.image extractor

Friday, April 20th, 2012
TitleVSIF2VCD 1.1
Screenshotlogodoc
Game(s)Source engine games
Year2012
Estimated date2012-04-23
Author(s)SiPlus
CategoryGraphics
PlatformPC
DescriptionVSIF2VCD is a command-line extractor and decompiler of Source game engine scenes.image file - a blob containing all choreography scenes in the game. It produces .vcd files, editable with Faceposer. Usage: VSIF2VCD "game directory" Game directory is where gameinfo.txt is located. It must include: scenes/scenes.image maplist.txt - a text file listing all maps in the game, with Windows line separator. maps/<map name>.bsp or maps/<map name>_l_0.lmp - for each map in maplist.txt.
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