Archive for the ‘Game Tools’ Category

Snapmatic Studio

Saturday, April 18th, 2015
TitleSnapmatic Studio (1.0)
Screenshot
Game(s)Grand Theft Auto V
Year2015
Estimated date2015-04-17
Author(s)Chipicao
Category
  • Graphics
  • Models
PlatformPC
Description

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# Snapmatic Studio                                                #

# Created by Chipicao                                             #

#                                                                 #

# Visit KotsChopShop.com or forum.XeNTaX.com to help and updates. #

#                                                                 #

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### Introduction ###

This is a simple application designed to preview and export pictures made with your phone in GTA V for PC.

At the time of this writing, uploading pictures to R* Social Club was not working for some people.

You can use this as a workaround, but it will also help if you just want to share your pictures by other means.

Important! The application will only access Snapmatic image files. It doesn't need anything else from your GTA V profile in order to export pictures.

### Loading files ###

Use the File menu to start loading pictures.

Opening a folder will clear the current list and load all Snapmatic pictures in it, but not subfolders.

By default the application will look your Documents for Rockstar GamesGTA VProfiles and select the first profile. Otherwise you can browse wherever you like.

Loading a single file will append it to the current list.

### Managing pictures ###

You can click on the columns to sort pictures. Click twice to change the order.

Highlighting a picture entry will load it in the preview window.

Use the checkboxes to specify the pictures you want to export.

You can also highlight multiple files with Ctrl or Shift + click and then use the right-click menu to select them.

You can rename a title by clicking twice on it (not a fast double-click).

The new title is only used when exporting the picture, if you have activated this setting. It will not be saved in the original Snapmatic file, these will always remain untouched.

### Application settings ###

The Options menu provides export and preview settings. All settings are saved for the next session.

"Use title as filename" is the previously mentioned option that will export your pictures using their title instead of the original PGTA5########## filename.

Activating this will enable "Add time & date to filename" in order to make filenames unique, which is recommended unless you manually enter unique titles.

Note that the application will not overwrite any files that already exist.

"Export metadata log" will save a text file along with each picture that contains game-related data such as picture coordinates and modes.

You can also view this data in the preview window by activating "Show metadata overlay".

The "Zoom image" option will automatically scale pictures when you resize the window.

"Resize window to fit image" is a one-click command that will resize the application window to match the original picture size. Note that the file list panel is not resized by this.

### Exporting ###

To export pictures use the File menu or right-click menu to export either all or just the ones selected.

You can save them in the same path as Snapmatic files or you can choose a custom destination.

The app will extract image data "as is", without altering or re-encoding it. So far I have only encountered JPEG data, but the code can handle unknown types.

Snapmatic files also contain additional data that is unknown at this point. At first glance it looks like 3D data which could be somehow related to the map.

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Natural Selection 2 Mesh Tool

Sunday, December 28th, 2014
TitleNatural Selection 2 Mesh Tool (1.0)
Screenshot
Game(s)Natural Selection 2
Year2014
Estimated date2014-05-20
Author(s)cra0
Category
  • Graphics
  • Models
PlatformPC
Description

===========================================

===========================================

NATURAL SELECTION 2 MESHTOOL

===========================================

===========================================

===========================

Library/Author Information:

===========================

Title:

Natural Selection 2 Meshtool

Base Release Date:

20/05/2014

Author:

Cra0kalo/Chrrox

Build:

1.0 Public Release

Email:

me@cra0kalo.com (Cihan/Cra0kalo)

Website:

http://dev.cra0kalo.com

===========================

Usage:

===========================

Usage: meshtool -f={format} -m path/to/model/file.model path/to/outputfolder

Options: --v (Verbose Mode)

Export Formats: f=obj f=smd

Example: meshtool --v -f=obj -m O:/RamBox/modelsrc/alien/crag.model O:/RamBox/modelsrc/alien/output

Example's output crag.obj will be created in path  {O:/RamBox/modelsrc/alien/output/}

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PIG2FBX

Sunday, December 28th, 2014
TitlePIG2FBX (1.0)
Screenshot
Game(s)Asphalt 8
Year2014
Estimated date2014-12-24
Author(s)Chipicao
Category
  • Graphics
  • Models
Platform
  • PC
  • XBOX360
  • IOS
Description
Gameloft PIG to FBX converter
by Chipicao - www.KotsChopShop.com

Models feature normals, texture coordinates (2 channels), hierarchy and materials.

The tool will also decompress textures from newer Asphalt versions into usable pvr files. You will of course need a plugin from PVRTexTools.
All you have to do is keep the models and textures folders in the same place.

Usage:
- .NET Framework 3.5 required
- drag&drop a pig file on the exe
- run it in a folder to convert all pig files
- run it with a pig file or folder as parameter

Known issues:
- no support for Asphalt Overdrive; I believe AO pig files need further decompression
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Alien Isolation BML

Monday, December 15th, 2014
TitleAlien Isolation BML Converter (0.02)
Screenshotlogosid
Game(s)Alien Isolation
Year2014
Estimated date
Author(s)WRS
Category
  • Game Resource Archives
  • Scripting
  • General
PlatformPC
Description

C# tool to convert to and from the binary XML used by Alien Isolation (PC). Source on Github.

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Bloodrayne: Betrayal (PS3) (*.PAK) Extractor

Monday, May 19th, 2014
TitleBloodrayne: Betrayal (PS3) (*.PAK) Extractor (NA)
Screenshotlogodoc
Game(s)Bloodrayne Betrayal
Year2013
Estimated date
Author(s)Ekey
Category
  • Game Resource Archives
  • Ripper
PlatformPS3
Description

Tool for unpack PAK files.

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DoubleFine Tool

Saturday, February 22nd, 2014
TitleDoubleFine Tool (1.1)
Screenshotlogosid
Game(s)Stacking, Costume Quest, Iron Brigade, The Cave
Year2012
Estimated date2012-08-23
Author(s)Unknown
CategoryGame Resource Archives
PlatformPC
Description

Double Fine tool

** About this tool
This tool is for games released by Double Fine. This includes unpack/repack tool for archive
files (~h and ~p) and text unpack/repack tool for stringtable files in archives.
The games supported by this tools are:

Costume Quest
Stacking
Iron Brigade

*) This version is not compatible with previous version. Please unpack again if you use this
new version.

** System requirement
.NET Framework 4.0 or higher version

** How to use DoubleFileTool
This is unpack/repack tool for ~h and ~p files.

1)Unpack
DoubleFineTool -u [~h file name for unpack] [folder path for unpacked files]

2)Pack
DoubleFineTool -p [folder path of unpacked files] [file name for repack (without file extension)]

** How to use TextTool
This tool is for StringTable files which are unpacked by DoubleFineTool to convert csv.

1)Unpack
TextTool -g? -u [file name of StringTable] [Csv file]

2)Pack
TextTool -g? -p [Csv file] [file name of StringTable]

-g option is for game type. This is a necessary option. Current supported games and game
type id are:

1:Stacking
2:Costume Quest
3:Iron Brigade, The Cave

** Change log
2012/01/25 Checked to be compatible with game files of The Cave.
2012/08/23 ver 1.1 Supported Iron Brigade and Texture resources are converted to DDS
2012/05/07 ver 1.0 Initial release

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EZ-BMS

Saturday, February 22nd, 2014
TitleEZ-BMS (1.2)
Screenshot
Game(s)Various
Year2013
Estimated date2013-06-30
Author(s)Troopermanaic
Category
  • Game Resource Archives
  • Scripting
PlatformPC
Description

1. Put your .BMS files in the BMS folder
2. Place your archive(s) in the INPUT folder
3. Open EZ-BMS.exe and type your selection 1-2 "1 will execute QuickBMS interface, 2 will recycle and recreate your INPUT and OUTPUT folder "for lazy users""
4. if you chose selection [1] then you are prompted with selections 1-4. They each have a different command.

Code:
[1] Use no commands
[2] "-r"   experimental reimport option that should work with many archives
[3] "-."   don't terminate QuickBMS if there is an error while parsing multiple
files (like wrong compression or small file), just continue with the
other files in the folder
[4] "-d"   automatically create an additional output folder with the name of the
input folder and file processed, eg. models/mychar/mychar.arc/FILES

5. The output of the archive will be found in the OUTPUT folder
"If you wish to quit the program, just press enter with no selection."

Try to use only 1 .BMS file at a time, leave only 1 in the BMS folder as it automatically searches for them no matter what they are named.

V1.2 based upon QuickBMS 0.5.23a- QuickBMS upgrade.
V1.1 based upon QuickBMS 0.5.22- Bugfixes and QuickBMS upgrade.
v1.0 based upon QuickBMS 0.5.21a- Portable .exe, based upon the idea of use for non programmers who need a GUI interfaced tool.

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Unrpyc

Saturday, February 22nd, 2014
TitleUnrpyc (1.0)
Screenshotlogodoc
Game(s)Ren'Py games
Year2012
Estimated date2012
Author(s)Yuri K. Schlesner
Category
  • Game Resource Archives
  • Scripting
PlatformPC
Description

Unrpyc is a script to decompile Ren'Py (http://www.renpy.org/) compiled .rpyc
script files. It will not extract files from .rpa archives. For that, use rpatool
(https://github.com/Shizmob/rpatool), or UnRPA (https://github.com/Lattyware/unrpa).

Unrpyc needs some internal Ren'Py structures to work. You can either use the -b
argument to specify the directory in which renpy lies, place the renpy module
in your Python module search path, or copy the renpy folder to the unrpyc directory.

Usage options:

Options:
--version show program's version number and exit
-h, --help show this help message and exit
-c, --clobber overwrites existing output files
-b, --basedir specify the directory in which the renpy folder
resides. using this it is not necessary for the renpy
directory to be in python's search path, or in the
unrpyc directory.

Usage: unrpyc.py [options] script1 script2 ...

You can give several .rpyc files on the command line. Each script will be
decompiled to a corresponding .rpy on the same directory. By default, the
program will not overwrite existing files, use -c to do that.

This script will try to disassemble all AST nodes. In the case it encounters an unknown
node type, which may be caused by an update to Ren'Py somewhere in the future, a
warning will be printed and a placeholder inserted in the script when it finds a
node it doesn't know how to handle. If you encounter this, please open an issue
to alert us of the problem.

https://github.com/yuriks/unrpyc

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Beyond Good & Evil .BIN packer/unpacker

Friday, February 21st, 2014
Titlebin2unp unp2bin (1.1)
Screenshotlogosid
Game(s)Beyond Good and Evil
Year2008
Estimated date2008-03-18
Author(s)CHE@TER
CategoryGame Resource Archives
PlatformPC
Description

This simple tool cretaded by CHE@TER can unpack and pack *.BIN files from Beyond Good & Evil.
Source code included.

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PPTools

Friday, February 21st, 2014
TitlePPTools (0.3)
Screenshotlogosid
Game(s)Papers, Please!
Year2013
Estimated date2013-08-18
Author(s)Haoose
CategoryGame Resource Archives
PlatformPC
Description

Packer for Paper's Please ! DAT files.

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