Archive for the ‘Graphics Tools’ Category

Snapmatic Studio

Saturday, April 18th, 2015
TitleSnapmatic Studio (1.0)
Screenshot
Game(s)Grand Theft Auto V
Year2015
Estimated date2015-04-17
Author(s)Chipicao
Category
  • Graphics
  • Models
PlatformPC
Description

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# Snapmatic Studio                                                #

# Created by Chipicao                                             #

#                                                                 #

# Visit KotsChopShop.com or forum.XeNTaX.com to help and updates. #

#                                                                 #

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### Introduction ###

This is a simple application designed to preview and export pictures made with your phone in GTA V for PC.

At the time of this writing, uploading pictures to R* Social Club was not working for some people.

You can use this as a workaround, but it will also help if you just want to share your pictures by other means.

Important! The application will only access Snapmatic image files. It doesn't need anything else from your GTA V profile in order to export pictures.

### Loading files ###

Use the File menu to start loading pictures.

Opening a folder will clear the current list and load all Snapmatic pictures in it, but not subfolders.

By default the application will look your Documents for Rockstar GamesGTA VProfiles and select the first profile. Otherwise you can browse wherever you like.

Loading a single file will append it to the current list.

### Managing pictures ###

You can click on the columns to sort pictures. Click twice to change the order.

Highlighting a picture entry will load it in the preview window.

Use the checkboxes to specify the pictures you want to export.

You can also highlight multiple files with Ctrl or Shift + click and then use the right-click menu to select them.

You can rename a title by clicking twice on it (not a fast double-click).

The new title is only used when exporting the picture, if you have activated this setting. It will not be saved in the original Snapmatic file, these will always remain untouched.

### Application settings ###

The Options menu provides export and preview settings. All settings are saved for the next session.

"Use title as filename" is the previously mentioned option that will export your pictures using their title instead of the original PGTA5########## filename.

Activating this will enable "Add time & date to filename" in order to make filenames unique, which is recommended unless you manually enter unique titles.

Note that the application will not overwrite any files that already exist.

"Export metadata log" will save a text file along with each picture that contains game-related data such as picture coordinates and modes.

You can also view this data in the preview window by activating "Show metadata overlay".

The "Zoom image" option will automatically scale pictures when you resize the window.

"Resize window to fit image" is a one-click command that will resize the application window to match the original picture size. Note that the file list panel is not resized by this.

### Exporting ###

To export pictures use the File menu or right-click menu to export either all or just the ones selected.

You can save them in the same path as Snapmatic files or you can choose a custom destination.

The app will extract image data "as is", without altering or re-encoding it. So far I have only encountered JPEG data, but the code can handle unknown types.

Snapmatic files also contain additional data that is unknown at this point. At first glance it looks like 3D data which could be somehow related to the map.

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PIG2FBX

Sunday, December 28th, 2014
TitlePIG2FBX (1.0)
Screenshot
Game(s)Asphalt 8
Year2014
Estimated date2014-12-24
Author(s)Chipicao
Category
  • Graphics
  • Models
Platform
  • PC
  • XBOX360
  • IOS
Description
Gameloft PIG to FBX converter
by Chipicao - www.KotsChopShop.com

Models feature normals, texture coordinates (2 channels), hierarchy and materials.

The tool will also decompress textures from newer Asphalt versions into usable pvr files. You will of course need a plugin from PVRTexTools.
All you have to do is keep the models and textures folders in the same place.

Usage:
- .NET Framework 3.5 required
- drag&drop a pig file on the exe
- run it in a folder to convert all pig files
- run it with a pig file or folder as parameter

Known issues:
- no support for Asphalt Overdrive; I believe AO pig files need further decompression
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Unity Assets Explorer

Friday, July 5th, 2013
TitleUnity Assets Explorer (1.2)
Screenshot
Game(s)Unity 3D engine games
Year2013
Estimated date2013-01-29
Author(s)AlphaTwentyThree, Haoose, OLEGator84
CategoryGraphics
PlatformPC
Description

Unity Assets Explorer is used to view the contents of Assets-files (Unity 3D engine)
Allows you to: Extract all files, extract one file (from context menu), convert tex-files into a picture format DDS (on extraction), import the changed DDS-images to the archive.

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Decrypt Perry

Saturday, June 29th, 2013
TitleDecrypt Perry (1.0)
Screenshotlogodoc
Game(s)The Immortals of Terra: A Perry Rhodan Adventure
Year2008
Estimated date2008-03-22
Author(s)johndoe
CategoryGraphics
PlatformPC
Description

Command line tool that decrypts textures from the game to a usable format. Encrypt file back with the same program when done editing them.

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Quick and dirty Bloodlines Tools 3.9a

Saturday, June 29th, 2013
TitleQuick and dirty Bloodlines Tools 3.9a
Screenshotlogodoc
Game(s)Vampire: The Masquerade – Bloodlines
Year2013
Estimated date2013-06-10
Author(s)
CategoryGraphics
PlatformPC
Description

Quick and dirty Bloodlines Tools 3.9a
(Vampire: The Masquerade – Bloodlines)

Current features are :
* VPK data extraction (001-009 and 101+103 contain data)
* Texture conversion :
* TTZ->VTF, TTZ->TGA
* VTF->TTZ, VTF->TGA
* DDS->VTF, DDS->TTZ
Conversion to TGA currently supports these pixel formats :
* DXT1 (no alpha)
* DXT3 with explicit alpha
* DXT5
* RGBA8888 and BGRA8888
* BGR888
* Texture header modification
* Rudimentary (=useless at the moment) model information
* Model texture path and texture name changing!
(Ugly hack, don't overuse)
* Map entity editor! (Extremely rudimentary, no interface)
* Savegame unpacker (nothing useful as of yet)
* Savegame trimmer (warning, *only* use for mod creation testing)

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BloodRayne Tools v3.7

Saturday, June 29th, 2013
TitleBloodRayne Tools v3.7
Screenshotlogodoc
Game(s)BloodRayne
Year2013
Estimated date2013-06-10
Author(s)turfster
CategoryGraphics
PlatformPC
Description

Current features :
- Extracts POD3's
- Packs files in a directory (and subdirs) to a POD3
- Converts TEX (BR1 and BR2 format, PC and XBOX) and RAW+ACT files to TGA
- Converts TGA files to TEX (BR1 and BR2 format, PC and XBOX)
- Converts SMB and SMF models to UV-mapped 3D Studio ASC, fully texture-mapped Wavefront OBJ or 3D Studio 3DS
- Converts SCB to indented SCR (plaintext) and back again
- BFM (model) conversion to UV-mapped 3D Studio ASC, fully texture-mapped Wavefront OBJ or 3D Studio 3DS, Direct .X file or Doom3 MD5 mesh with skeleton information
- Converts Bloodrayne 2 BST map models to fully texture-mapped Wavefront OBJ or 3D Studio 3DS
- Converts OBJ files to fully working Bloodrayne 2 SMB files!
- Writes working Bloodrayne 2 BFM files in combination with BloodHammer's (g)max plugin.
- Remembers your last settings

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Grave Robber v0.5a

Saturday, June 29th, 2013
TitleGrave Robber v0.5a
Screenshotlogosid
Game(s)Tomb Raider Legend
Year2013
Estimated date2013-06-09
Author(s)turfster
Category
  • Game Resource Archives
  • Graphics
PlatformPC
Description

Current features :
- Extracts files from the bigfile archives
- Replaces files in the bigfile archive (same size or smaller only at the moment)
- Extracts files from DRM archives
- Converts RAW <-> TGA (with preview for both)
- Converts TRLTEX to TGA (with preview)
- Converts TRLMODEL files to correctly texturemapped OBJ (with 3D preview)

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TIM2 Texture Thumbnail Provider

Sunday, April 14th, 2013
TitleTIM2 Texture Thumbnail Provider (1.0)
Screenshot
Game(s)King of Colosseum 2
Year2013
Estimated date2013-03-26
Author(s)brienj
CategoryGraphics
Platform
  • PC
  • XBOX360
Description

KOC2 Tool Demo for TIM2 Texture Thumbnail support in Windows Explorer
Created by Brien L. Johnson of XHP Creations

Just run the installer, and instantly get TIM2 Texture thumbnails generated in Windows Explorer.

To uninstall, just click the uninstall link in the KOC2 Tool Folder in your Start Menu, use the Uninstall Program option in your Control Panel, or run the uninstaller in the folder you choose at install time.

The old .NET 2.0 thumbnail provider was used, to provide support for 32-bit and 64-bit more easily. It should work with every version of Windows with .NET 2.0 on it, the most probable exception being Windows 8, because Microsoft were twats when they designed it, as far as backwards compatibility is concerned. The TIM2 files must have the extension .TM2 in order to be detected by the system. If a TIM2 Texture file is invalid, or a TIM2 version not yet supported by the tool I am developing, you will get an error thumbnail. If you get any error thumbnails, please submit them somewhere for me to download, so I can try and add support for them. The only ones that shouldn't work properly, are 16bpp TIM2 textures, all other types - 4bpp, 8bpp, 24bpp, and 32bpp, should be supported, either swizzled or unswizzled, it doesn't matter. Also, ONLY PS2 TIM2 support is going to done, so if you have any PSP textures, this isn't the thumbnail generator you are after, as it won't work correctly. There are ZERO games on the PSP I would ever care about modding, and it's lucky that there is even one on the PS2 I am interested in doing mods for. Only the thumbnail generator is being officially released at this time. Once the main tool is more stable and thoroughly bug tested, I will release it.

Copyright (c) 2013, Brien L. Johnson
All rights reserved.

Redistribution and use in binary forms, with or without modification, are permitted provided that the following conditions are met:
Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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Persian Rug

Sunday, February 24th, 2013
TitlePersian Rug (2.5)
Screenshot
Game(s)Prince of Persia Series
Year2006
Estimated date2006-06-17
Author(s)Turfster
Category
  • Game Resource Archives
  • Graphics
  • Audio
PlatformPC
Description

Current features :
- Extracts BF files (both main data and local data) SOT/WW/TTT/BGAE
- Extracts BIG/FAT files SOT/WW/TTT
- Extracts SB0 files SOT/WW/TTT
Warning, SB0 files referring to external stream banks DO NOT WORK YET due to as of yet unknown audio compression.
- Allows extraction of textures and static 3D objects from BIN files (with integrated 3D viewer)
- Allows extraction of the component parts of the actors!
- Option to compress working sound files to OGG.
- Right click integration.

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TextureFinder

Sunday, February 17th, 2013
TitleTextureFinder (2.1)
Screenshot
Game(s)None
Year2006
Estimated date2006-11-22
Author(s)IceBerg
CategoryGraphics
PlatformPC
Description

This program is handy to use if you want to scan for textures in any file.

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