Archive for the ‘3d Model Tools’ Category

Snapmatic Studio

Saturday, April 18th, 2015
TitleSnapmatic Studio (1.0)
Screenshot
Game(s)Grand Theft Auto V
Year2015
Estimated date2015-04-17
Author(s)Chipicao
Category
  • Graphics
  • Models
PlatformPC
Description

###################################################################

#                                                                 #

# Snapmatic Studio                                                #

# Created by Chipicao                                             #

#                                                                 #

# Visit KotsChopShop.com or forum.XeNTaX.com to help and updates. #

#                                                                 #

###################################################################

### Introduction ###

This is a simple application designed to preview and export pictures made with your phone in GTA V for PC.

At the time of this writing, uploading pictures to R* Social Club was not working for some people.

You can use this as a workaround, but it will also help if you just want to share your pictures by other means.

Important! The application will only access Snapmatic image files. It doesn't need anything else from your GTA V profile in order to export pictures.

### Loading files ###

Use the File menu to start loading pictures.

Opening a folder will clear the current list and load all Snapmatic pictures in it, but not subfolders.

By default the application will look your Documents for Rockstar GamesGTA VProfiles and select the first profile. Otherwise you can browse wherever you like.

Loading a single file will append it to the current list.

### Managing pictures ###

You can click on the columns to sort pictures. Click twice to change the order.

Highlighting a picture entry will load it in the preview window.

Use the checkboxes to specify the pictures you want to export.

You can also highlight multiple files with Ctrl or Shift + click and then use the right-click menu to select them.

You can rename a title by clicking twice on it (not a fast double-click).

The new title is only used when exporting the picture, if you have activated this setting. It will not be saved in the original Snapmatic file, these will always remain untouched.

### Application settings ###

The Options menu provides export and preview settings. All settings are saved for the next session.

"Use title as filename" is the previously mentioned option that will export your pictures using their title instead of the original PGTA5########## filename.

Activating this will enable "Add time & date to filename" in order to make filenames unique, which is recommended unless you manually enter unique titles.

Note that the application will not overwrite any files that already exist.

"Export metadata log" will save a text file along with each picture that contains game-related data such as picture coordinates and modes.

You can also view this data in the preview window by activating "Show metadata overlay".

The "Zoom image" option will automatically scale pictures when you resize the window.

"Resize window to fit image" is a one-click command that will resize the application window to match the original picture size. Note that the file list panel is not resized by this.

### Exporting ###

To export pictures use the File menu or right-click menu to export either all or just the ones selected.

You can save them in the same path as Snapmatic files or you can choose a custom destination.

The app will extract image data "as is", without altering or re-encoding it. So far I have only encountered JPEG data, but the code can handle unknown types.

Snapmatic files also contain additional data that is unknown at this point. At first glance it looks like 3D data which could be somehow related to the map.

FileDownload
Forum linkView thread

Natural Selection 2 Mesh Tool

Sunday, December 28th, 2014
TitleNatural Selection 2 Mesh Tool (1.0)
Screenshot
Game(s)Natural Selection 2
Year2014
Estimated date2014-05-20
Author(s)cra0
Category
  • Graphics
  • Models
PlatformPC
Description

===========================================

===========================================

NATURAL SELECTION 2 MESHTOOL

===========================================

===========================================

===========================

Library/Author Information:

===========================

Title:

Natural Selection 2 Meshtool

Base Release Date:

20/05/2014

Author:

Cra0kalo/Chrrox

Build:

1.0 Public Release

Email:

me@cra0kalo.com (Cihan/Cra0kalo)

Website:

http://dev.cra0kalo.com

===========================

Usage:

===========================

Usage: meshtool -f={format} -m path/to/model/file.model path/to/outputfolder

Options: --v (Verbose Mode)

Export Formats: f=obj f=smd

Example: meshtool --v -f=obj -m O:/RamBox/modelsrc/alien/crag.model O:/RamBox/modelsrc/alien/output

Example's output crag.obj will be created in path  {O:/RamBox/modelsrc/alien/output/}

FileDownload
Forum linkView thread

PIG2FBX

Sunday, December 28th, 2014
TitlePIG2FBX (1.0)
Screenshot
Game(s)Asphalt 8
Year2014
Estimated date2014-12-24
Author(s)Chipicao
Category
  • Graphics
  • Models
Platform
  • PC
  • XBOX360
  • IOS
Description
Gameloft PIG to FBX converter
by Chipicao - www.KotsChopShop.com

Models feature normals, texture coordinates (2 channels), hierarchy and materials.

The tool will also decompress textures from newer Asphalt versions into usable pvr files. You will of course need a plugin from PVRTexTools.
All you have to do is keep the models and textures folders in the same place.

Usage:
- .NET Framework 3.5 required
- drag&drop a pig file on the exe
- run it in a folder to convert all pig files
- run it with a pig file or folder as parameter

Known issues:
- no support for Asphalt Overdrive; I believe AO pig files need further decompression
FileDownload
Forum linkView thread

Xbox 360 Yukes Games 3DS Max Model Importer Plugin

Sunday, February 24th, 2013
TitleXbox 360 Yukes Games 3DS Max Model Importer Plugin (0.97)
Screenshot
Game(s)Yukes Games series
Year2013
Estimated date2013-02-14
Author(s)brienj
CategoryModels
PlatformXBOX360
Description

[3DS Max XHP Yukes Model Import plug-in v0.97]
==========================================================================
(c)2013 Brien L. Johnson  http:///www.xhpcreations.com

Special thanks to chrrox/xentax for help on the model format

[Info]
======

This plug-in allows you to import Xbox 360 Yukes format model files in to 3DS Max.

[Supported versions]
====================

3DS Max 9 - 32/64bit (untested)
3DS Max 2010 - 32/64bit
3DS Max 2011 - 32/64bit

[Features]
==========

* All vertices, normals, and vertex colors imported
* Complete texture map UVs imported
* Complete skeleton imported
* All weights imported

[Installation]
==============

For 32-bit, copy the XHPMImport.dli into your 3DS Max plugins folder.
For 64-bit, copy the XHPMImport.dli into your 3DS Max plugins folder.

Once installed, you should find "XHPM Model File" as an import option from the file menu.
.YOBJ, .YMX, and a future .XHPM extensions supported.

FileDownload
Forum linkView thread

FatImporter V1.5

Friday, September 28th, 2012
TitleFatImporter V1.5
Screenshot
Game(s)Hinokakera Chaotic Eclipse (Japanese), Ikki Tousen : Shinning Dragon 一騎当千 (PS2),Kimi ga Yobu, Megiddo no Oka de 君が呼ぶ、メギドの丘で (Japanese),Magna Carta: The Phantom Of Avalanche, Tales of the World: Radiant Mythology 2 (PSP), Tantra Online (MMO), The Settlers: Rise Of Cultures, Torchlight, Travia Online (MMO), Valkyrie Sky (MMO)
Year2012
Estimated date2012-07-09
Author(s)fatduck
CategoryModels
PlatformPC
DescriptionFatImporter is a script-set which run under 3D Studio Max to import some games 3D models! It is more likely my personal showcase of my maxscript skills, project planning and GUI design.Right now, there are only 10 games fully supported. They are: Hinokakera Chaotic Eclipse (Japanese), Ikki Tousen : Shinning Dragon 一騎当千 (PS2), Kimi ga Yobu, Megiddo no Oka de 君が呼ぶ、メギドの丘で (Japanese), Magna Carta: The Phantom Of Avalanche, Tales of the World: Radiant Mythology 2 (PSP), Tantra Online (MMO), The Settlers: Rise Of Cultures, Torchlight, Travia Online (MMO), Valkyrie Sky (MMO) *The choice of games are base on the file format I am interested! Like Chunk based structure, OOP Objects, Vertices transformation etc.
FileDownload
Forum linkView thread

VSIF2VCD - Source engine scenes.image extractor

Friday, April 20th, 2012
TitleVSIF2VCD 1.1
Screenshotlogodoc
Game(s)Source engine games
Year2012
Estimated date2012-04-23
Author(s)SiPlus
CategoryGraphics
PlatformPC
DescriptionVSIF2VCD is a command-line extractor and decompiler of Source game engine scenes.image file - a blob containing all choreography scenes in the game. It produces .vcd files, editable with Faceposer. Usage: VSIF2VCD "game directory" Game directory is where gameinfo.txt is located. It must include: scenes/scenes.image maplist.txt - a text file listing all maps in the game, with Windows line separator. maps/<map name>.bsp or maps/<map name>_l_0.lmp - for each map in maplist.txt.
FileDownload
Forum linkView thread
External linkVisit

JSRF Tool v0.2 - Extract Models, Textures and Sounds

Saturday, July 30th, 2011
TitleJSRF Tool v0.2
Screenshot
Game(s)Jet Set Radio Future
Year2011
Estimated date2011-06-01
Author(s)Neodos
CategoryGame Resource Archives
PlatformXBOX
DescriptionExtracts: -Models (characters, objects, levels..) -Textures -Sounds -Texture injection (experimental) only enabled for levels. Open .dat and .bin JSRF container files, extract all kinds of models(characters, objects, levels) with uvmaps and materials (wavefront  .OBJ & .MTL) and textures bmp(with alpha channel), also extracts sounds to .wav.
FileDownload
Forum linkView thread
Game websiteVisit
External linkVisit

F-Zero GX Model Viewer (ALPHA) for GameCube

Thursday, July 28th, 2011
TitleF-Zero GX Model Viewer (ALPHA)
Screenshotlogodoc
Game(s)F-Zero GX
Year2011
Estimated date2011-06-23
Author(s)GameZelda
CategoryModels
PlatformNone
DescriptionFirst you need to unpack the files you want to view with the unpacker at http://forum.xentax.com/blog/?p=316. When  you launch the program, it'll ask you for a GMA file, then a TPL file.  Just select a pair of those and you'll see the model (unless it's one of  the models that doesn't work yet. AFAIK, all stages and vehicles work,  and characters DON'T work yet. remember this is an alpha!). That's all. Well, you can also toggle textures and export to OBJ+MTL+textures. Remember to read COPYING (GPL v3) and CREDITS!
FileDownload
Forum linkView thread
Game websiteVisit

Piecemontee SF4 Explorer V0.33

Tuesday, June 8th, 2010
TitlePiecemontee SF4 Explorer V0.33
Screenshot
Game(s)Street Fighter IV
Year2009
Estimated date2009-08-19
Author(s)Piecemontee
CategoryModels
PlatformPS3
DescriptionPiecemontee's Street Fighter IV assets explorer will open up those  model files for you to play around with: .EMO, .SMD. DONE: - EMZ decompression (compressed file backup to NAME.compressed) - model display - textures display - Character Sub model  toggle (thanks LouNGeR) - DDS texture extraction/injection  (with  file backup) - fixed 100%CPU usage - textured character models  (open .cos and .col and select #EMO or #EMG) - file drag and drop -  simple geometry extraction/injection[/b] (vertex inject only available  #EMG)fixed vertex count detection -  skeletton display - EMM materials browsing (no edition yet) -  rendering option toolbar: skeleton, wireframe, .... - advanced models  shading (bump map & correct ink shader) - fixed normals and face orientation OBJ export (EMO/EMG) Again! - animation names listing (#EMA) TODO: - EMM materials edition -  resized asset injector - full model extraction/injection (#EMO) MORE  TODO: - EMZ recompression - skeletton skinning & animation  display - Readme/Manual Thanks : - LouNGeR for model  on/off, - magnum@Xentax for skeletton&texture assignment ids.
FileDownload
Forum linkView thread