Archive for the ‘Resource Archive Tools’ Category

PPTools

Friday, February 21st, 2014
TitlePPTools (0.3)
Screenshotlogosid
Game(s)Papers, Please!
Year2013
Estimated date2013-08-18
Author(s)Haoose
CategoryGame Resource Archives
PlatformPC
Description

Packer for Paper's Please ! DAT files.

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Gameloft .gla Extractor 1.0.2.0

Thursday, September 19th, 2013
TitleGameloft CustomPak Extractor (1.0.2.0)
Screenshotlogosid
Game(s)Gameloft Glitch Engine games
Year2014
Estimated date2014-07-23
Author(s)GMMan
CategoryGame Resource Archives
Platform
  • PC
  • IOS
  • PSP
Description

This tool allows extracting from .gla archives from recent Gameloft Glitch engine games. Drag and drop the .gla file over the extractor executable and it'll extract the files into a folder with the same name as the .gla file with "_extracted" appended to it. Extractor source and decryption routine included.

This version allows extraction of little endian paks and paks that do not have file names encrypted. If you're having problems, maybe the file isn't a CustomPak, but a scrambled ZIP. See this tool instead.

New options:
/n specifies pak has cleartext file names
/l specifies pak is little endian

Update July 23, 2014: Added support for new encryption key and compressed archives.

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Evolution Engine Cache Extractor 1.0.1.0

Wednesday, September 18th, 2013

TitleEvolution Engine Cache Extractor (1.0.1.0)
Screenshotlogosid
Game(s)Evolution Engine games
Year2013
Estimated date2013-09-18
Author(s)GMMan
CategoryGame Resource Archives
PlatformPC
Description

This program allows you to extract cache files (.toc/.cache) from games using Digital Extremes' Evolution Engine. Just drag and drop a cache file on to the program and it will extract it into a subdirectory containing the file name. Make sure both .toc and .cache files are in the same folder. You can also specify where you want the files to be extracted using the /d switch.

This release has a bit of optimization, writes the date of the file, and extracts cache version 16.

In-place update 2013-09-21: I forgot to move the latest build to the zip. Made a couple of tiny adjustments and reuploaded.

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PlayStation Tool Pack (STR/TIM/XA)

Sunday, February 17th, 2013
TitlePlayStation Tool Pack (STR/TIM/XA) (1.0)
Screenshotlogodoc
Game(s)None
Year2013
Estimated date2013-02-12
Author(s)ikskoks
CategoryGeneral
Platform
  • PS3
  • PC
Description

It is collection of tools for editing / developing software for PlayStation
They are summarized in one package.
I presents an overview of each of the tools below.

· CDROM-XA tool
It is a tool for creating standard CDROM CDROM-XA such as including the form2 sector.
STR files and form2 is used (such as BGM) in (Video) XA files mainly in PS.
· TIM converter
TIM format data and the image data format is often used in the PS,
It is a tool to convert between image data and the standard BMP format Windows.
· XA audio converter
XA format files and you are recording audio, such as words and BGM.
It is a tool to convert between file formats and WAV.
· STR converter
STR files and format that records videos mainly opening etc., Windows
It is a tool to convert between AVI files and standard format.

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Gameloft .gla Extractor

Tuesday, December 4th, 2012

TitleGameloft CustomPak Extractor
Screenshotlogosid
Game(s)Gameloft games using Glitch engine, e.g. N.O.V.A. 2
Year2012
Estimated date2012-10-24
Author(s)GMMan
CategoryGame Resource Archives
PlatformPC
Description

This tool allows extracting from .gla archives from recent Gameloft Glitch engine games. Drag and drop the .gla file over the extractor executable and it'll extract the files into a folder with the same name as the .gla file with "_extracted" appended to it. Note that the .gla file has to be recent, in that file names are encrypted. Older versions with file names not encrypted will not work. Extractor source and decryption routine included.

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Mass Effect 3 DLC Explorer 1.1.0.4

Friday, May 18th, 2012
TitleMass Effect 3 DLC Explorer 1.1.0.4
Screenshot
Game(s)Mass Effect 3
Year2012
Estimated date2012-07-20
Author(s)AmaroK86
CategoryGame Resource Archives
PlatformPC
DescriptionThis is an Open Source project, you can follow the program progress here:  http://amarok86-me3-tools.googlecode.com/svn/trunk/ and ask about adding requested features. Works on Windows + .NET 4.0
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“Jagged Alliance: Back in Action” PAK crypt/decryptor

Sunday, March 18th, 2012
TitleJagged Alliance: Back in Action PAK crypt/decryptor
Screenshotlogosid
Game(s)Jagged Alliance: Back in Action
Year2012
Estimated date2012-03-18
Author(s)XpoZed
CategoryGame Resource Archives
PlatformPC
DescriptionSmall and simple crypt/decrypt tool for the two (so far) files "configs_win32.pak.crypt" and "interface_win32.pak.crypt". Both files can be then unpacked by Unpakke using the proper module.
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L.A. Noire WAD tool

Thursday, October 27th, 2011
TitleL.A. Noire WAD tool
Screenshotlogosid
Game(s)L.A. Noire
Year2011
Estimated date2011-05-25
Author(s)caws
CategoryGame Resource Archives
PlatformPC
DescriptionI've created this tool a while ago, it works with both the ps3 and Xbox360 versions of the game. PS:I only used it to unpackrepack the out.wad, can't say if it works with other .wad in the game.
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BSA2X360

Thursday, October 27th, 2011
TitleBSA2X360
Screenshotlogosid
Game(s)Fall-Out: New Vegas
Year2010
Estimated date2010-10-12
Author(s)ikk
CategoryGame Resource Archives
PlatformPC
DescriptionAfter countless hours with hex editor i figured how to convert .bsa files from pc to xbox 360 compatible versions. This  is a command line tool. Provide path to where .bsa file is on your PC  as only command line argument and it will make necessary patches to it  to make it compatible with Fallout NV on 360. NOTE: tou may want to create backup of that file first. This app main use is to put textures and meshes into .bsa, then put that .bsa into LIVE/DLC container. Keep in mind that many textures that work on PC doesn't work on 360 and will still not work if using this method. So far i've tried convert few pc mods and it worked as expected. If using unmodified .bsa on 360, console will hard crash on "Press START" screen. To put some mod into LIVE/DLC container first create .bsa with Fallout Mod Manager (FOMM). then name .bsa and .esp file mod comes with using following formula: (note: add " - Main" string to file name) ".esp" " - Main.bsa" for example: "Better Binoculars.esp" "Better Binoculars - Main.bsa" then create LIVE/DLC container using XLAST with this two files in root directory. finally upload LIVE/DLC to 360 HDD's 'Content' directory. it is this dir: /Hdd1/Content/0000000000000000/425307E0
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Dark Cloud unpacker/repacker

Monday, August 29th, 2011
TitleDark Cloud unpacker/repacker
Screenshotlogosid
Game(s)Dark Cloud
Year2011
Estimated date2011-05-6
Author(s)Xeeynamo
CategoryGame Resource Archives
PlatformPS2
DescriptionWhite Cloud is used to extract, Light Cloud is used to repack. Used with the data.dat and data.hd2 files. The tools also work with Dark Cloud 2 (Also known as Dark Chronicle)
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