Archive for the ‘Smackdown vs RAW 1010’ Category

SMACKDOWN vs RAW 2010 roster editor v19

Saturday, July 30th, 2011
TitleSMACKDOWN vs RAW 2010 roster editor v19
Screenshotlogodoc
Game(s)Smackdown vs RAW 2010
Year2011
Estimated date2011-06-30
Author(s)Nike the Bike
CategoryScripting
PlatformPS2
Description1. You can now export arenas from BG.PAC. 2. You can now import arenas to BG.PAC. 3. Global stat changes (example: add/remove 5 from speed for all characters) 4. Some new images were added for the interface. 5. Characters without models always marked in red. 6. Other small changes... The XeNTaX blog package does not include the jruby package.
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PT Explorer v0.1.7

Tuesday, June 1st, 2010
TitlePT Explorer v0.1.7
Screenshot
Game(s)Smackdown vs RAW 2010
Year2010
Estimated date2010-06-01
Author(s)Mr.Mouse
CategoryGame Resource Archives
PlatformXBOX360
DescriptionPTExplorer v0.1.7 -===============- Game: Smackdown vs Raw 2010 (XBOX360) -===============- By XeNTaX Game Research http://www.xentax.com Forum: http://forum.xentax.com Code by Mr.Mouse June 2010 -=Instructions=- 1. Transfer your .PT (Paint Tool) file to PC and extract images using PTExplorer as (*.bmp) 2. Open the bmps in PSP or Photoshop and edit them Remember that since black is the transparent color in the in-game pallette you need to change the black slightly in PS so it doesnt appear as a transparent in game. 3. Save the bmps of the same size & color depth. 4. Reimport the bmps into the .pt file to slots of your choice with PTExplorer, but don't use slot 0. 5. Save the *.PT file from PTExplorer 6. Use modio to rehash and resign the .pt file 7. Transfer it to the XBox, overwriting the old Paint Tool .pt file 8. Go to the Paint Tool in-game: the game will detect a corrupted file and when asked to overwrite the file, do it! The game will correct the file, make slot 0 the default logo, but keep the other logo's intact. -=PTExplorer use=- Straightforward, open a .pt file and export any image you like to edit. Export as BMP. Then edit in a good graphics package. Save as 256 colour paletted file while retaining alpha. Remember that colour 0x0F (15 decimal) is black and has transparency 0. It is used as the background colour. When done editing, import back into desired slot. At the moment, slot 0 is off limits, as the work-around for checksums will overwrite slot 0 in game. Alpha: to get a preview of the intensity of each colour, click "View alpha". Black is background (intensity 0) and white is max intensity (transparency 0). Updates from 0.1.6: - Added standard PaintTool palettes to use on any picture. - Added option to set all alpha at once - Save and Load alpha values - Add pixels to the picture (draw) - Load a custom background to the picture or set it to a certain colour. Updates from 0.1.5: - Perfected Alpha (transparency) view option - perfected interface - enabled editing of colours in palette Updates from 0.1.4: - fixed slot 10 import issue - added palette options and interface - some other finetuning
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PT Explorer 0.1.6

Friday, February 19th, 2010
TitlePT Explorer 0.1.6
Screenshot
Game(s)Smackdown vs Raw 2010
Year2009
Estimated date2009-12-26
Author(s)Mr.Mouse
CategoryGame Resource Archives
PlatformXBOX360
DescriptionTool that can edit PT files that hold the in-game Paint Tool images to customize fighters. You can import and edit your own images and then use them in-game afterwards. PTExplorer v0.1.6 -===============- Game: Smackdown vs Raw 2010 (XBOX360) -===============- By XeNTaX Game Research http://www.xentax.com Forum: http://forum.xentax.com Code by Mr.Mouse December 2009 -=Instructions=- 1. Transfer your .PT (Paint Tool) file to PC and extract images using PTExplorer as (*.bmp) 2. Open the bmps in PSP or Photoshop and edit them Remember that since black is the transparent color in the in-game pallette you need to change the black slightly in PS so it doesnt appear as a transparent in game. 3. Save the bmps of the same size & color depth. 4. Reimport the bmps into the .pt file to slots of your choice with PTExplorer, but don't use slot 0. 5. Save the *.PT file from PTExplorer 6. Use modio to rehash and resign the .pt file 7. Transfer it to the XBox, overwriting the old Paint Tool .pt file 8. Go to the Paint Tool in-game: the game will detect a corrupted file and when asked to overwrite the file, do it! The game will correct the file, make slot 0 the default logo, but keep the other logo's intact. -=PTExplorer use=- Straightforward, open a .pt file and export any image you like to edit. Export as BMP. Then edit in a good graphics package. Save as 256 colour paletted file while retaining alpha. Remember that colour 0x0F (15 decimal) is black and has transparency 0. It is used as the background colour. When done editing, import back into desired slot. At the moment, slot 0 is off limits, as the work-around for checksums will overwrite slot 0 in game. Alpha: to get a preview of the intensity of each colour, click "View alpha". Black is background (intensity 0) and white is max intensity (transparency 0). Updates from 0.1.5: - Perfected Alpha (transparency) view option - perfected interface - enabled editing of colours in palette Updates from 0.1.4: - fixed slot 10 import issue - added palette options and interface - some other finetuning
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